Module: Semiclip
3 Attachment(s)
This is a simple light version of semiclip. It should be the fastest since I found a quite simple method that doesn't use much code. It doesn't prevent the rotating entities bug.
Cvars: semiclip - Enabled 1, Disabled 0 semiclip_enemies - Can trespass enemies 1 Cannot trespass enemies 0 semiclip_blockteam - Both teams have semiclip - 0, Terrorists don't have semiclip - 1, Counter-Terrorist don't have semiclip - 2 Thanks to: ConnorMcLeod for telling me how to avoid client prediction and to xPaw for the cvar semiclip_blockteam |
Re: Module: Semiclip
Perfect...
.dll file more faster than .amxx file right? sure i will use it :mrgreen: |
Re: Module: Semiclip
Of course it's faster.
Modules interact with the engine. Plugins have to interact with modules, which then interact with the engine. It's like one step closer to being part of the game. |
Re: Module: Semiclip
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Basically it just says "don't collide against some players". The solid flags are untouched. Unless someone find a flaw in this technique it should be the best. |
Re: Module: Semiclip
Could you possibly make a version with natives to set it on single players?
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Re: Module: Semiclip
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Re: Module: Semiclip
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Re: Module: Semiclip
Make natives/forwards so you can make plugins with your own cvars.
Code:
That's just one example. |
Re: Module: Semiclip
This code is so crappy that server fps drop to ~15, players start to lag at 600 ms.
P.S. Latest hlds, metamod, amxx... |
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