Re: [L4D & L4D2] Anti-Speedrunner System (v29.38, 06-21-2018)
Hi Crasher,
Server crash....and restart L 07/16/2018 - 11:24:03: SourceMod error session started L 07/16/2018 - 11:24:03: Info (map "c3m1_plankcountry") (file "errors_20180716.log") L 07/16/2018 - 11:24:03: [SM] Exception reported: Cannot create new entity when no map is running L 07/16/2018 - 11:24:03: [SM] Blaming: anti-speedrunner_system.smx L 07/16/2018 - 11:24:03: [SM] Call stack trace: L 07/16/2018 - 11:24:03: [SM] [0] CreateEntityByName L 07/16/2018 - 11:24:03: [SM] [1] Line 499, C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\inclu de\anti-speedrunner_system.inc::bIsSystemValid L 07/16/2018 - 11:24:03: [SM] [2] Line 938, anti-speedrunner_system.sp::eEventRoundStart L 07/16/2018 - 11:24:06: Error log file session closed. |
Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
Version 29.39 is out!
Bug fixes 1. Fixed the invalid client index error for the tTimerIdleFix timer. 2. Fixed the Ammunition option using the wrong ammo offset for weapon_sniper_scout. 3. Fixed the CreateEntityByName error. Changes 1. Optimized code a bit more. Files 1. Updated gamedata file. 2. Updated include file. 3. Updated translation file. |
Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
Thanks Crasher.. :bacon!::bacon!:
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Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
Hello, Is there any way to disable the keyman to always have a doorlock countdown?
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Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
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Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
Hello Crasher 3637, you could do another counter after enabling the keyman for those who are camping out of the shelter to die, you i would appreciate ^^
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Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
Quote:
Edit . My mistake, it does ofc work now but when its a speedrunner. My idea was to have at all time and countdown and a fight, like the " [L4D/L4D2] Trap of door lock " plugin. but then build in this great plugin if possible. |
Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
Hi :)
first of all I have to say that this plugin is amazing, I have just notified some bugs that I have found. The first and the most important are the sudden turns of the screen, I could not think of a better way to explain it. The second is that the system of doors in death toll in the part of the train carriage and in the monastery do not work and also when a chapter begins sometimes the door opens before the end of the count. I'm sorry if you do not understand my English is poor :( |
Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
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As for the "sudden turns of the screen," that's most likely due to one of the plugin's features/options. |
Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
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I know what you're talking about, it's like micro-lags, little lags on the screen. I think this happens from checking on some active configuration. For example, if settings are being checked from time to time, they generate the micro-lags on the screen. Until today I could not find out why |
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