Re: [L4D2] Black and White on Defib v1.0
Alt-Tab is supposedly doing a partial update, when you start/stop a demo recording you force a full update.
Try these :3 |
Re: [L4D2] Black and White on Defib v1.0
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Re: [L4D2] Black and White on Defib v1.0
Aside from the obvious bw bug, I'm pretty sure I found another one which I'm suprised has not come to surface yet. It would seem that if l4d2_bwdefib is set to 0, it completely disables the plugin. However, if it is turned on, you become BW when defibbed regardless of what l4d2_bwdefib_incaps is set to.
I thought I would simply lower the revived health of a defibbed player and set the remaining incaps to 2 as another way of nurfing the defib. But it would seem that is currently not possible, atlest for me. I've tried numerous configurations and nothing seems to work, same result in the end. I really like the idea of this plugin but unfortunately it has some serious issues. I do understand that fixing the clients game to make it look like they are bw after being defibbed is next to impossible, however it would be nice if I could simply decrease the health a defib gives after being used. |
Re: [L4D2] Black and White on Defib v1.0
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Just wanted to share this =). Requires gamedata. Clients should see the black and white effect now.
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Re: [L4D2] Black and White on Defib v1.0
What is incaps?
Can't translate this word... |
Re: [L4D2] Black and White on Defib v1.0
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Verb Prevent from functioning in a normal way: "incapacitated by a charger attack". |
Re: [L4D2] Black and White on Defib v1.0
To enable the heartbeat sound & Black and White effects, the following commands used to work,
SetEntProp(client, Prop_Send, "m_bIsOnThirdStrike", 1); EmitSoundToClient(client, "player/heartbeatloop.wav"); Why aren't they included in the plugin code? |
Re: [L4D2] Black and White on Defib v1.0
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Fixed syntax errors with using transitional syntax.
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Re: [L4D2] Black and White on Defib v1.0
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Re: [L4D2] Black and White on Defib v1.0
If this plugin is used in a Linux dedicated, during the second map (metro_vlc) of this campaign, when anyone joins the server it segfaults and restarts. Why?
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