[ZP] Extra Item : Force Field Grenade [v2.3] [Update 08-14-12]
2 Attachment(s)
[ZP] Extra Item : Force Field Grenade For Humans. >>Description : By purchasing this item, will give you a shell with special effect style bubble, I use the plugin "Sn!ff3r"and releases. >>Customization: You can edit it your way. This plugin has 2 defines. PHP Code:
In this case, the effect lasts 1 round whole. In This Case : PHP Code:
NEW!: PHP Code:
ONE_COLOR If you choose, you can choose your color by editing this line. PHP Code:
// You can not use whole numbers, only with a comma. [/php]>>Note: This plugin has been tested on versions 4.3 and 4.2 From Zombie Plague , and work Perfectly. Credits : Code:
Sn!ffer: I started this plugin from your plugin
http://www.picturinga.com.ar/images/shield1.jpg http://www.picturinga.com.ar/images/shield2.jpg new W_MODEL: http://img85.**************/img85/1731/wmodel.jpg Version 2.1 downloads : 1721. Plugin : |
Re: [ZP] Extra Item : Force Field Grenade
Nice!!
pd: es el q postie y lo modificaste noxD? |
Re: [ZP] Extra Item : Force Field Grenade
Ese model lo hice yo y mi modeler -.-
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Re: [ZP] Extra Item : Force Field Grenade
Sorry for speak Spanish:
Ese Plugin esta Bug Lucas.. Cuando el Zombie toca la Bola de un lado, atraviesa toda la bola x el Centro hasta llegar al otro, encima te empuja para abajo y te sacas banda de vida :S |
Re: [ZP] Extra Item : Force Field Grenade
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Re: [ZP] Extra Item : Force Field Grenade
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Good Job lucas ;). Speed, tu modeleador hizo una pokeball en lugar de una granada xDDDD... @ lucas PHP Code:
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Y, porque pones replace_models tantas veces seguidas? xDDD |
Re: [ZP] Extra Item : Force Field Grenade
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Kiske: Yes, I think it hize something wrong, now I'm going to try to solve, thanks beaten. Javivi: Thank you very much, I needed something like that xD. The problem was that the model is not replaced. now I see I can do. |
Re: [ZP] Extra Item : Force Field Grenade
define campo task doesn't work
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Re: [ZP] Extra Item : Force Field Grenade
- You don't need to strip grenade when giving new 1.
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- get_user_msgid("SayText") - Store as global variable. - You dont need to check if is_user_connected in Color( ), get_players( ) does that for you already. - fm_give_item -> give_item - Better way to change weapon model, your current sucks. Code:
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