FPS Limiter v0.5
2 Attachment(s)
Note : if you're using the English language as your server language, there's no need for the translation file to be installed. Servers are using this plugin! |
Re: FPS Limiter v0.3
is this very well tested with players who have higher ping?
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Re: FPS Limiter v0.3
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Not really but doesn't players with higher ping mean lower fps? |
Re: FPS Limiter v0.3
Players with 100+ ping had issues (false kick) with plugin from dev-cs, i have no idea what you changed from their code/math but it will be better to test, if possible
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Re: FPS Limiter v0.3
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Re: FPS Limiter v0.3
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so short side story it won't effect it that much. Quote:
I don't think the ping has to do with the kicks, they've probably ran some bad plugins... also the math behind this is not complicated, its so simple and no i didn't change anything in the calculations i only added some fixes and optimizations. |
Re: FPS Limiter v0.4
actually, you are totally right, i confused that ping issue with one module, sorry about that!
good job, i hope this will catch these bastards! |
Re: FPS Limiter v0.4
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Re: FPS Limiter v0.4
I think fps_max 100+ is ok, but when fps_override 1 and cl_cmdrate is over 105, server will receive lots of packets from clients. High cl_cmdrate cause high traffic due to fps_override is enable.
e.g. fps_max 300, cl_cmdrate 300, fps_override 1 = client sending 300 p/s fps_max 300, cl_cmdrate 300, fps_override 0 = client sending 101 p/s fps_max 300, cl_cmdrate 101, fps_override 1 = client sending 101 p/s fps_max 100, cl_cmdrate 300, fps_override 1 = client sending 101 p/s |
Re: FPS Limiter v0.4
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sv_mincmdrate 101 Limit the cmd rate then. Not sure how is this related to limit the fps. |
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