[L4D1,2] Loot of Zombies 1.6
13 Attachment(s)
The plug-in allows special infected to lose items after death.
All items are divided into categories "Health", "Melle weapons", "Fire-arms", "Explosive weapons", "Thrown weapons ", "Upgrades", "Misc" As there is category No-Drop at which drops out nothing. All categories divide among themselves the general chance (100%) items losses. If categories type in the sum more than 100% or less than 100% there is a recalculation of probabilities for each category. It means that 100% of "Health" and 100% of the "Upgrades" of near fight will not give loss of two items. They will divide probability of loss among themselves fifty-fifty. In the same way there is a miscalculation of probabilities and for each separate subject of group. For example: Code:
l4d2_loot_first_aid_kit "1" Code:
l4d2_loot_first_aid_kit "25" At murder infected first of all there is a choice of group of items, then a choice of a item of group. For everyone special infected it is possible to specify the probabilities of loss of groups. As it is possible to specify global No-Drop which will extend on all types of the special infected. Variables of a plug-in are deprived flag FCVAR_NOTIFY to avoid flooding game by the foreign plug-ins changing probability drops dynamically. Plugin cvars sample: Code:
1. l4d2_loot 0/1 - off/on plugin Quote:
Plugin created 01-16-10 , 23:46 Another one with cvar l4d2_loot_version have another date: 02-25-10 , 13:19 When I have created a variable l4d2_loot_version - it was first cvar with this name. All (approved or not approved) plugins did not used this cvar. Servers with this Plugin: 10 - in most cases use THIS plugin changelog 1.4 - added riotshield (l4d2_loot_riotshield - MELEE) 1.3:
1.1c - fixed this error 1.1b - added "loot" tag; no more items drops if the murderer not a person (prevent items flood on survival) 1.1 - added "versus" support ("l4d2_loot_from_players") 1.0 - release |
Re: [L4D2] Loot of Zombies
7 Attachment(s)
This autodifficulty works with [L4D2] Loot of Zombies
Chat commands (not team chat, only main): !easy !normal !hard !info Root admins can use !all easy, !all normal and !all hard chat commands |
Re: [L4D2] Loot of Zombies
interesting plugin but are there not already enough items all over the maps as it is without having the infected drop more?
Not a criticism. Just curious what the motivation to create it was. |
Re: [L4D2] Loot of Zombies
its good for increased maxplayers ;)
i have 2 servers with increased maxplayers (coop, survival), so its very usefull :) |
Re: [L4D2] Loot of Zombies
This is awesome, I'll try it out the minute I get home. This will be an excellent way to dynamically populate maps with extra items, especially ones that are excessively rare like katanas/machettes (melee weapons). Players aren't given enough chances to use the good side-arms.
I've been waiting for something like this, thanks for putting it together. |
Re: [L4D2] Loot of Zombies
Argh, you could have mentioned there's no Versus support. Leaving aside the question of "who the hell wants to play Campaign," it works great on Campaign.
Anyway, it is the only plugin of its kind (that actually has all the items), so I hope you get this working on Versus sometime soon. |
Re: [L4D2] Loot of Zombies
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Re: [L4D2] Loot of Zombies
Well shut my mouth -- thanks! I'll take another look when I get home.
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Re: [L4D2] Loot of Zombies
Ok so I gave it a crack in Versus mode, and it worked beautifully. Right now I'm using the plugin to have Hunters drop magnums, and Chargers drop katanas/machettes, and that has made games a lot more enjoyable already. It allows frequent access to side-arms that are desirable, but tediously rare.
Very useful plugin. I did have a pretty rough time setting it up though, I would advise you to do one of two things. If you can, have this plugin create a .cfg file of its own in the user's sourcemod/configs folder, so they don't have to manually enter every line into their server.cfg. If you can't do that, then you need to explicitly instruct people to set perameters for every line. For a long time my settings weren't working, because I had set perameters for items that I did want to include, but didn't set them for items I wanted to rule out. Anyway this plugin saves me the trouble of manually spawning weapons into each player's hand at the start of every round (I'm a firm believer that katanas should be readily available), so thank you. |
Re: [L4D2] Loot of Zombies
now its easy to add "exec loot.cfg" into server.cfg :)
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