Model Menu
7 Attachment(s)
Model Menu - by pRED*
This plugin provides a menu for players/admins to choose a model and is very similar to the admin model menus provided by mani admin plugin except that it is much more customizable. To open the menu: sm_models (!models) It relies heavily on the admin groups feature provided by core sourcemod. Each submenu of models must be assigned an admin group, and for a player to select models from this menu they must be a member of that group. Group Notes: Groups are set up in configs/admin_groups.cfg Players can be a member of multiple groups (in admins.cfg file add the "group" section multiple times) A group can be defined with no admin flags. This could be useful for 'vip' members that are allowed a special set of models but still shouldn't receive admin privileges. Users selections are saved to a file so they reload every connect The menu is set up in a very similar way to 'SM Super Menu' and the attached example config file (models.ini) (set up using a few CS:S models I found on the net) has plenty of comments. There is also a second config file called modeldownloads.ini. In this you must put references to all other files needed for the models. Mani admin plugin had a similar system except used one file for each model, just copy and paste the contents of these files all into the one if you are migrating. The attached CS:S example shows the needed files for the models.ini provided. modelmenu.gamedata.txt obviously needs to go in your sourcemod gamedata folder. Changelog: 0.1 - Initial Release 0.11 - Fixed a possible crash bug and added extra admin checks 0.12 - Added check for no admin group 0.13 - Happy now ^BuGs^? |
Re: Model Menu
:mrgreen:good job , you beat me to it . bout time some one released model changer , nice menu feature , over all excelelnt plugin . 2 thumbs up :up:
ill add this to my server tommarow does this work only with .mdls or all of the source model and texture files (vtf vmp)? |
Re: Model Menu
I've been working on it for a while. Hopefully DoD:S support is bug free now and if not there must be something wrong with the team function in DoD:S
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Re: Model Menu
:wink:u know when u call an event , post is automatcilly defualt ? so theres no need to do EventHookMode_Post
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Re: Model Menu
Yup. But it's better for readability (for me anyway) to explicitly define which hook mode it's using.
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Re: Model Menu
RESPECT!!!
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Re: Model Menu
u think u can add custom weapon model support for this ???
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Re: Model Menu
can you add the ability to store setting like quake sound???
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Re: Model Menu
I may have forgotten to mention that. Your model settings (both ct and t) should be saved into a file so you always get the same one until you choose another
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Re: Model Menu
Much improved from the beta, good job!
For DoD:S, there is still an issue: The model is getting set for a group the player doesn't belong to. Example: Code:
"Models" even before I typed say /models! I did get informed though that I don't have access to that model. I tried using the admin_simpli.ini then admins.cfg to no avail. DoD:S is strange, I know :mrgreen: |
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