Addons zz's Multi-Mod Plugin v2.0.1 | Last Update: 02.02.2017
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Addons zz's Multi-Mod Plugin v2.0
Release: 10.10.2015 | Last Update: 02.02.2017 Contents' Table
The "Addons zz's Multi-Mod Plugin" is my multi-mod plugin configuration for amxmodx and contains numerous mods and comes standard configured for maximum performance and server control. This is a Alpha version. This Alpha software can be unstable, see TODO section for more information. As Alpha software may not contain all of the features that are planned for the final version, see TODO section for features that are planned for the final version. http://addons.zz.mu/recursos/2015-10...andMenuNew.jpg Click here to see all servers using this configuration. ********************** Introduction Go Top ******************************* You will have a new plugins list beyond you own "plugins.ini" at "yourGameMod/addons/amxmodx/configs". This will be "plugins-ultra.ini", too at "yourGameMod/addons/amxmodx/configs". It contains the descriptions of all plugins at this Multi-Mod_Plugin. There you can active or deactivate then as you usually do at your own "plugins.ini. This Multi-Mod_Plugin comes with the following Mods installed and configured:
********************** Requirements and Commands Go Top ****** Server's Requirements:
Cvars: You can see and configure the default cvars at "yourGameMod/addons/amxmodx/configs/amxx_ultra.cfg" file. Commands: See here the big list of commands actually activated. To see the new ones after active a plugin, just type "amx_help" or "amxx cvars" without quotos at your server's console, to see the commands and cvars of all plugins activated. If you enter at a new map, like "zm_*" maps for zombie plague mod, the Zombie Mod is activated automatically. If you was using some other mod, it automatically deactivate when you are at "zm_*" maps. When you leave the "zm_*" map, the Zombie Mod is deactivated automatically, and you last mod is activated automatically, if there was an active mod before you enter at the "zm_*" map. The same happens to "catch_*" and "surf_*" maps. If want to disable that feature, go to the folder "yourGameMod/addons/amxmodx/configs/maps/" and rename the files "plugins-catch.ini", "plugins-surf.ini" and "plugins-zm.ini" to "old_plugins-catch.ini", "old_plugins-surf.ini" and "old_plugins-zm.ini", respectively. If you want to enable that feature again, "rename them" back. Example of "amx_setmod help 1": HTML Code:
amx_setmod help 1 | To show this help. ******************************** Installation Go Top ********************** 1. Download the files "Multi-Mod_Plugin-XXX.zip" and "plugin_resources.zip" at Downloads section. 2. Then take the contents at the folder "Multi-Mod_Plugin-XXX" inside "Multi-Mod_Plugin-XXX.zip" and the contents at "plugin_resources.zip" to your GameMod folder, replacing the existents files. GameMod Examples: czero, cstrike, ... 3. Go to yourGameMod/addons/amxmodx/scripting/ and compile all files and take the compiled files at the folder yourGameMod/addons/amxmodx/scripting/compiled/ to your plugins' folder usually at yourGameMod/addons/amxmodx/plugins/. Note: To compile all files at your scripting/ folder, just run "compile.exe" (windows) or compile.sh (linux/mac). 4. Edit the "plugins-ultra.ini" file at yourGameMod/addons/amxmodx/configs/ folder, to your own taste. 5. If you want to, learn how to configure your own mods here. ******************************** Profiler Benchmark ***************************************** ******************************** TODO Go Top ********************************* Code:
* Compile a good map pack and good mapcycles for each mods, weeks days and to default one. ******************************** Change Log Go Top *********************** 2017-02-02 | v2.0.1
2016-03-28 | v1.0-alpha2
2015-10-30 | v1.0-alpha1.hotfix4
2015-10-14 | v1.0-alpha1.hotfix3
2015-10-10 | v1.0-alpha1.hotfix2
2015-10-10 | v1.0-alpha1
******************************** Credits Go Top ******************************* These mods and plugins was originally written by hundreds and hundreds of people all around the world. Now, after lot work from everybody, it is easy to install and use them. Hence, that are a lot of credits, so just read its own source code doc to heads up. ******************************** Downloads Go to top ************************* Development Versions: Go to top Here you can see what is going on the latest unreleased version over development at: Github http://i.imgur.com/TWUBJiH.png https://github.com/addonszz/Multi-Mod_Plugin/commits/master And this is a direct link to always to download the latest unreleased changes you see on the above link: https://github.com/addonszz/Multi-Mod_Plugin/archive/master.zip Note that these versions above are probably not tested or maybe not stable as the Latest Release Download below. Old Versions Downloads: Go to top https://github.com/addonszz/Multi-Mod_Plugin/releases Code:
v1.0-alpha1.hotfix4: Multi-Mod_Server-master.zip (2.82 MB, 76 views)
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Re: Addons zz's Multi-Mod Server v1.0-alpha1.hotfix2
Why did you post this
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Re: Addons zz's Multi-Mod Server v1.0-alpha1.hotfix2
Because I liked the bbcode.
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Re: Addons zz's Multi-Mod Server v1.0-alpha1.hotfix2
i don't think is a good ideea mixing so many modes in one server...
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Re: Addons zz's Multi-Mod Server v1.0-alpha1.hotfix2
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It is like there is just only one mod, or even none, if none mod is not active (you just can enable one at time, never more, the manager plugin dont let you do it). My server's problem is that I like to use a lot of plugins, like golden weapons, pain_shock_free, round_terminator, infinity_money, and the list goes on. Then I think that so much plugin could cause lag. Or not. But if it can, I am going after that ones who cause bad performance, hence remove or substitute or optimize them. |
Re: Addons zz's Multi-Mod Server v1.0-alpha1.hotfix2
Well i think it's a good idea, thanks for your efforts ;).
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Re: Addons zz's Multi-Mod Server v1.0-alpha1.hotfix2
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Re: Addons zz's Multi-Mod Server v1.0-alpha1.hotfix2
im talking about changing the server's game mode every one map...
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Re: Addons zz's Multi-Mod Server v1.0-alpha1.hotfix2
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file. You can limit too, the number of vote options, commenting the mods at the file "yougamemod/addons/amxmodx/configs/multimod/multimod.ini": Quote:
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