[L4D2]Zombie Spawn Fix
16 Attachment(s)
Sorry, my English is no good
About:
Requirements: MemoryPatch(Enable on demand)
Thanks:
Optional: Changes: Code:
1.0.9 (28-Apr-2022) |
Re: [L4D2]Transition Zombie Spawn Fix
so if I install this plugin, server can always spawn infected successfully with using z_spawn_old/ZombieManager::GetRandomPZSpawnPosition ?
or it just prevent the error spam? |
Re: [L4D2]Transition Zombie Spawn Fix
Maybe fixed this problem:
After the map (level) is changed, if there are still players loading, SI will not be spawn on new map. (could not find a XX spawn position in 5 tries). Some players use old computers, and it may take decades to complete the loading. At this time, Speedrunner has reached the end saferoom without SI spawn. |
Re: [L4D2]Transition Zombie Spawn Fix
Quote:
ZombieManager::GetRandomPZSpawnPosition(Zombi eClassType,int,CTerrorPlayer *,Vector *)->ZombieManager::CanZombieSpawnHere(int, int, CNavArea *, int, int, int)->CDirector::IsInTransition(void) |
Re: [L4D2]Transition Zombie Spawn Fix
I have a plugin to patch the number of tries from 5 to whatever you like.. Maybe I should release that, although I don't think it's helpful in all situations such as this, but it might help others *shrug*
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Re: [L4D2]Transition Zombie Spawn Fix
I think the absolutely different solution should be applied to this*bug*, like detouring and help engine to make its work, - after 5 not successful attempts try to find a position with own manual vector calculation.
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Re: [L4D2]Transition Zombie Spawn Fix
broken
PHP Code:
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Re: [L4D2]Transition Zombie Spawn Fix
1 Attachment(s)
Here are the new signatures:
PHP Code:
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Re: [L4D2]Transition Zombie Spawn Fix
Thanks Crasher_3637!
Update windows signature. |
Re: [L4D2]Transition Zombie Spawn Fix
Quote:
server crashed when every time I use z_spawn_old/ZombieManager::GetRandomPZSpawnPosition to spawn S.I. PHP Code:
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