Monster AI - Headcrab
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/************** Requires CHR_Engine Stocks. _ |
Re: Monster AI - Headcrab
Nicely done. Any plans for other monsters?
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Re: Monster AI - Headcrab
Wow, excellent work. I once tried to do something like this but failed miserably.
I thought you might want to know, however, that (1<<32) equals (1<<0), (1<<33) equals (1<<1), and so forth. In other words, once it gets past (1<<31), it begins looping (at least on 32-bit machines). So you might be touching into other flags. |
Re: Monster AI - Headcrab
I see a lot of new plugins being made with your new Monster API Chronic =p.
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Re: Monster AI - Headcrab
wow avalanche, very informative. I had run into a problem where flag 1<<41 was messing up which makes sense because it is FL_ONGROUND which is set by the game (which is why my flags skip from 40 to 42). But I haven't found any problems so far.
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Re: Monster AI - Headcrab
*update* made the maxspeed cvar able to be messed with without causing the headcrab to completely overshoot its target and yadayada
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Re: Monster AI - Headcrab
*update* fixed a problem where headcrabs would jump in the exact opposite direction of you if you were directly behind them.
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Re: Monster AI - Headcrab
*update* minor bug fixes.
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Re: Monster AI - Headcrab
Thanks for the update. More more AIs please!
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Re: Monster AI - Headcrab
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