SpawnPoint Generator
1 Attachment(s)
Description:
This plugin bypasses "team is full" error by creating new spawnpoints on maps where are less spawnpoints than the max server slots. It keeps the rate between teams, so on a 18 slots server with a map where are 4 CT spawn points and 5 T spawn points, there will be 8 CT spawn points and 10 T spawn points. Works with CS:S OB. Requirements: In order to use it you need a noblock plugin, because the new spawn points are placed inside the old ones. If you are using altex's noblock plugin then this plugin will automatically enable it if needed. Known issues: -On maps with possibly invalid spawn points (spawn points are in the wall, etc...) you can't use all the new spawns V1.3: -Fixed a bug related to the NoBlock plugin support (thanks to GoD-Tony) V1.2: -New name -Custom Cvar sm_spg_version V1.1: -Support for altex's noblock plugin (http://forums.alliedmods.net/showthread.php?p=820069) -Fixed two bugs (thanks to tigerox) V1.0: -Initial release |
Re: Teamlimit remover
I love you :D
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Re: Teamlimit remover
WHOOOHO it work so fine. Now we can play 40 player maps with ur plugin with 64 players. With CSS DM and Noblock etc. its total mayhem :)))
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Re: Teamlimit remover
Quote:
Should fix it. |
Re: SpawnPoint Generator
This is exactly what I needed. Great idea!
One thing you need to change: Code:
[SM] Native "SetConVarInt" reported: Invalid convar handle 0 (error 4) |
Re: SpawnPoint Generator
Very nice ;)
This one just headshots all other Spawn Point generators, fixing all problems itself! But I have one question: Does this plugin obeys maps with for example 20T spawns and 0CT? Many maps like MG (MiniGame) allows only one team for gameplay reasons. I'm just too lazy to look into code :P But if it doesn't have this feature, please add it. |
Re: SpawnPoint Generator
yes it does
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Re: SpawnPoint Generator
Okay thanks :D
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Re: SpawnPoint Generator
i want my plugin to be approved :(
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Re: SpawnPoint Generator
As an added note, this plugin seems to be working fine on my CS:S OB server.
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