Do the SM devs want an Aplha Key for Day Of Infamy?
I picked up 4 keys, one for me, 1 for 2 friends and a spare which I am willing to donate to the SM team if it will mean you guys can get a head start of getting SM working on DOI before it releases on the 28th.
If interested just PM me and I will send you the key :) |
Re: Do the SM devs want an Aplha Key for Day Of Infamy?
I was given access a couple of weeks ago and replied in your other thread.
https://forums.alliedmods.net/showthread.php?t=284240 It's mostly working as-is, just detecting the game as Insurgency. Gamedata for features that require it will come when it's a bit more convenient to do so. I believe that one of the other SM devs, KyleS, was also looking to get a key if possible though. Edit: looks like there are Mac bins now, so gamedata will be relatively easy to generate. I'll look into that later today. We also may later spin off a new SDK from the Insurgency one, for if/when the game's engines get out of sync, but it won't effect normal SM operation when we make that transition. |
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Also sent KyleS a key. Did I hear somewhere that they're remaking Insurgency on Unreal Engine and dropping source? |
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Re: Do the SM devs want an Aplha Key for Day Of Infamy?
@psychonic I've got a server up and running, got SM and MM installed (using latest dev build on both) and it appears to be working fine but when I try and access the admin menu nothing happens, no menu shows and no error is appended to console?
Got any ideas please. |
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I'll have a gamedata update pushed today to make the menu display and to fix the SDKTools and SDKHooks functionality that relies on gamedata. |
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Re: Do the SM devs want an Aplha Key for Day Of Infamy?
This has now been pushed.
The builds may still be running, but the gamedata updater should grab it on server start (and then will take effect after a server restart). |
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