Re: Impulse Grenade
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2.Don't use FM_Touch when you want to catch specific touches between entities, register_touch from engine or Ham_Touch should be better in this case because filtering is doing in the module. 3. PHP Code:
4.Use real offset names OFFSET_GRENADE - > m_usEvent 5.Don't duplicate code, create a private function for this: PHP Code:
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Re: Impulse Grenade
I'm still without understand what's the problem with CurWeapon. The rest are done.
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Re: Impulse Grenade
Because CurWeapon is called everytime a weapon is fired or weapon changed (or clip ammo changed to be precise).
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Re: Impulse Grenade
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That's like saying using preThink to detect IN_ATTACK is fine instead of using PrimaryAttack. |
Re: Impulse Grenade
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Updated to v1.3: - Code optimized. . Added impulsegrenade_impactmode cvar to turn on/off impact mode. Off: Incrível a cara de pau, "PerfectPug", sma toda bugada, Premier até usou a minha :3 |
Re: Impulse Grenade
brazil is toxic :(
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Re: Impulse Grenade
Nice plugin, +1
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Re: Impulse Grenade
Server Crashes for some reason as soon as the grenade is thrown.
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Re: Impulse Grenade
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I was getting sometimes as well, try this one:
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Re: Impulse Grenade
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Update: Thanks for the fix, it is working now :) |
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