HEADSHOT! = weed sprites! ;)
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---HEADSHOT=WEED SPRITES!---
hello i thing some players find this plugin or simillar when u kill from headshot,appear weed sprites! just compile it! --------------------------------------------------------------- #include <amxmodx> #include <fakemeta> #define PLUGIN "GnS-headshot-Weed" #define VERSION "1.1" #define AUTHOR "GnS" new xSprHs[3] static sprites_maconhas[][] = { "sprites/HsGnSWeed/r.spr", "sprites/HsGnSWeed/y.spr", "sprites/HsGnSWeed/g.spr" } public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_event("DeathMsg", "xDeathMsg", "a") } public plugin_precache() { for(new i = 0; i < sizeof(sprites_maconhas); i++) { xSprHs[i] = precache_model(sprites_maconhas[i]) } } public xDeathMsg() { new xHs = read_data(3) if(xHs) { new xVictim = read_data(2) static Float:originF[3] pev(xVictim, pev_origin, originF) xEffectDrugs(originF, 27, 50, 50, 1, 30, 50) } } xEffectDrugs(const Float:originF[3], head, sprites, life, scale, velo, decals) { engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0) write_byte(TE_SPRITETRAIL) engfunc(EngFunc_WriteCoord, originF[0]) // X engfunc(EngFunc_WriteCoord, originF[1]) // Y engfunc(EngFunc_WriteCoord, originF[2]+head) // Z engfunc(EngFunc_WriteCoord, originF[0]) // X engfunc(EngFunc_WriteCoord, originF[1]) // Y engfunc(EngFunc_WriteCoord, originF[2]+head) // Z write_short(xSprHs[0]) write_byte(sprites) // How sprites want to show up.. write_byte(life) // life write_byte(scale) // scale write_byte(velo) // velo write_byte(decals) // decals message_end() engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0) write_byte(TE_SPRITETRAIL) engfunc(EngFunc_WriteCoord, originF[0]) // X engfunc(EngFunc_WriteCoord, originF[1]) // Y engfunc(EngFunc_WriteCoord, originF[2]+head) // Z engfunc(EngFunc_WriteCoord, originF[0]) // X engfunc(EngFunc_WriteCoord, originF[1]) // Y engfunc(EngFunc_WriteCoord, originF[2]+head) // Z write_short(xSprHs[1]) write_byte(sprites) // How sprites want to show up... write_byte(life) // life write_byte(scale) // scale write_byte(velo) // velo write_byte(decals) // decals message_end() engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0) write_byte(TE_SPRITETRAIL) engfunc(EngFunc_WriteCoord, originF[0]) // X engfunc(EngFunc_WriteCoord, originF[1]) // Y engfunc(EngFunc_WriteCoord, originF[2]+head) // Z engfunc(EngFunc_WriteCoord, originF[0]) // X engfunc(EngFunc_WriteCoord, originF[1]) // Y engfunc(EngFunc_WriteCoord, originF[2]+head) // Z write_short(xSprHs[2]) write_byte(sprites) // How sprites want to show up... write_byte(life) // life write_byte(scale) // scale write_byte(velo) // velo write_byte(decals) // decals message_end() } ---welcome ;) |
Re: HEADSHOT! = weed sprites! ;)
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Re: HEADSHOT! = weed sprites! ;)
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Re: HEADSHOT! = weed sprites! ;)
plz stop posting useless stuff, don't even post it right don't know how to use code, and the plugins are not even yours
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Re: HEADSHOT! = weed sprites! ;)
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bad?codes? if you not see god its not my problem easy post :) nice plugin so players find it. now enjoy all. and dont publish stupid words welcome. |
Re: HEADSHOT! = weed sprites! ;)
You say he's yours here.
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#define PLUGIN "GnS-headshot-Weed" Now take embarrassment, and erase all this junk. |
Re: HEADSHOT! = weed sprites! ;)
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PHP Code:
bad?code? you don't even know what i'm talking about SO FORGET IT". doesn't matter if it is an easy post, nice plugin, you can't post whatever you want, there are rules, 1- you can't post other plugins without their permission. 2- you are NOT able to support the plugin with bugfixes. 3- read forum rules. |
Re: HEADSHOT! = weed sprites! ;)
k but i no put for make me the autor,i put my name clan for adv np be happy :D
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Re: HEADSHOT! = weed sprites! ;)
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np |
Re: HEADSHOT! = weed sprites! ;)
This plugin may get approved in the earliest 2004 if you made a decent thread however you are giving more reasons to get yourself banned, such as posting a plugin that youre not the author of and admitting publishing for advertising purpose.
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