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-   -   FF2 I cant make ff2_doability work (https://forums.alliedmods.net/showthread.php?t=327055)

Bugrahan96 08-30-2020 09:51

I cant make ff2_doability work
 
As in description i managed to make a config for my event boss in the server. Other abilities except doability subplugin abilities doesnt work. I also use seriously old subplugin such as epic scout etc for this boss. Heres the config of the boss.

https://pastebin.pl/view/182153cd

Heres the subplugins that currently on my server.

https://steamuserimages-a.akamaihd.n...1D3260A4BC774/

Thanks for anyone who comes by to this thread.

doroemon 08-30-2020 10:01

Re: I cant make ff2_doability work
 
PHP Code:

               "name"  "rage_random_weapon"
               
                "arg1"  "1" 
// trigger. 0 = E rage, 1 = triggered by ability management system 

PHP Code:

        "name"          "ams_doability0"
 
        "slot"          "1"                                     
// 0    Ability Slot 

hum...try change to "0"?

Bugrahan96 09-05-2020 05:54

Re: I cant make ff2_doability work
 
Yes tried it. it doesnt even shows up in hud. It only says Rage is X% Percent. And when using rage it only pops up the vaccinator rage.

doroemon 09-05-2020 06:53

Re: I cant make ff2_doability work
 
Quote:

Originally Posted by Bugrahan96 (Post 2716732)
Yes tried it. it doesnt even shows up in hud. It only says Rage is X% Percent. And when using rage it only pops up the vaccinator rage.

Ok it sounds you doesn't have activate AMS system,
I check your cfg again it seem you forgot this ability:
PHP Code:

    "abilityX"
    
{
        
"name"    "ability_management_system"
        
        "arg1"    "0" 
// activation key. 0=E, 1=R, 2=MIDDLE MOUSE, 3=USE(not bound by default)
        
"arg2"    "1" // selection key. 0=not usable, 1=R, 2=MIDDLE MOUSE, 3=USE(not bound by default)
        
"arg3"    "3" // reverse selection key. 0=not usable, 1=R, 2=MIDDLE MOUSE, 3=USE(not bound by default) [note: hidden feature, keeping this standard going]
        
"arg4"    "0xc00000" // HUD color (unavailable)
        
"arg5"    "%s (%.0f rage) [RELOAD (R) to change]\n%s\nAbility is currently unavailable." // HUD text format (unavailable)
        
"arg6"    "0xffffff" // HUD color (available)
        
"arg7"    "%s (%.0f rage) [RELOAD (R) to change]\n%s\nAbility is available. (press E)" // HUD text format (available)
        
"arg8"    "0.68" // HUD Y
        
"arg9"    "Rage: %.0f%%\nHealth: %d / %d" // HUD replacement text
        
"arg10"    "0.80" // HUD replacement Y
        
"arg11"    "" //"eb_tp_normal_bits" // casting particle
        
"arg12"    "" // casting particle attachment point. if empty, will put at zOffset=70
        
        
"plugin_name"    "ff2_sarysapub3"
    


and I have a question,why you using "ams_doability" for "rage_random_weapon"、"rage_dodge_specific_dam age"、"rage_vaccinator"?
These ability are all support AMS system,it seem doesn't need use "ams_doability"

Bugrahan96 09-06-2020 17:29

Re: I cant make ff2_doability work
 
Ams doesnt works on my server dont know why. If that ever works i wouldnt have to mess with doability system. The thing is actually the other abilities works in that subplugin. If you can help me on that i will be so glad. If you need any information about like my plugins etc please let me know.

doroemon 09-07-2020 02:01

Re: I cant make ff2_doability work
 
Quote:

Originally Posted by Bugrahan96 (Post 2716941)
Ams doesnt works on my server dont know why. If that ever works i wouldnt have to mess with doability system. The thing is actually the other abilities works in that subplugin. If you can help me on that i will be so glad. If you need any information about like my plugins etc please let me know.

Which version ff2_sarysapub3 do you using?
does it have erorr in log or server console?
you can try using ff2_sarysapub3 for "ability_management_system"
and using ff2_sarysapub3a for "rage_random_weapon"、"rage_dodge_specific_dam age"

or
you can try this ff2_sarysapub3 version , it seem work fine on my server:
https://forums.alliedmods.net/showpo...18&postcount=4

or
maybe you can try Batfoxkid new plugin ffbat_menu_abilities.ff2
and try to use the ability "special_menu_manager",
that a new manager for multiple ability and doesn't need AMS support it
https://forums.alliedmods.net/showthread.php?t=318612

Bugrahan96 09-07-2020 02:40

Re: I cant make ff2_doability work
 
i was using the seriously old one and trying to find an updated version of it. i used tons of versions including debug versions etc. i will try out the one you sent to me, thank you so much. if that doesn't work ill try to use ffbat_menu_abilities.

doroemon 09-07-2020 06:37

Re: I cant make ff2_doability work
 
Quote:

Originally Posted by Bugrahan96 (Post 2717004)
i was using the seriously old one and trying to find an updated version of it. i used tons of versions including debug versions etc. i will try out the one you sent to me, thank you so much. if that doesn't work ill try to use ffbat_menu_abilities.

you're welcome ,all the best :)


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