[L4D2] Infected Populations Editor (1.4) [16-May-2024]
5 Attachment(s)
About:
Thanks:
Admin Commands: (requires "z" flag) PHP Code:
Changes: Code:
1.4 (16-May-2024) Requirements:
Installation:
|
Re: [L4D2] Infected Populations Editor (1.0) [25-Oct-2023]
Damn, this is pretty nice :D
|
Re: [L4D2] Infected Populations Editor (1.0) [25-Oct-2023]
I've been waiting for this for years. :)
Thanks Silvers :bacon!: |
Re: [L4D2] Infected Populations Editor (1.1) [26-Oct-2023]
Code:
1.1 (26-Oct-2023) This plugin could be modified to control the type of Uncommon Infected spawning. But I'm not sure how best to approach this. Maybe an entry for each type in the data config, controlling their chance to spawn. That way you could control map specific values. If anyone has any ideas please reply. |
Re: [L4D2] Infected Populations Editor (1.1) [26-Oct-2023]
niceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
|
Re: [L4D2] Infected Populations Editor (1.2) [26-Oct-2023]
Code:
1.2 (07-Nov-2023) |
Re: [L4D2] Infected Populations Editor (1.2) [26-Oct-2023]
Is this mod not working with Extended Common Infected mod from steam workshop ?
|
Re: [L4D2] Infected Populations Editor (1.2) [26-Oct-2023]
Quote:
|
Re: [L4D2] Infected Populations Editor (1.2) [26-Oct-2023]
Quote:
https://steamcommunity.com/sharedfil...?id=2291140471 |
Re: [L4D2] Infected Populations Editor (1.2) [26-Oct-2023]
Any idea what im doing wrong here?
Trying to get the tank to spawn inside the church on Death Toll and he simply won't get chosen. This is the value I have now and he still doesn't spawn. // random zombie type spawned at the church after the mini-finale church { hunter 0 smoker 0 boomer 0 tank 100 } The values before I had... // random zombie type spawned at the church after the mini-finale church { hunter 10 smoker 5 boomer 10 tank 75 } In either scenario, he simply doesn't get chosen in the church. |
All times are GMT -4. The time now is 02:55. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.