set_es question
Is it possible to set both the player transparent, and have a glowing shell? I made it to work thogether but, the player's glow was fading in and out every moment.
I used this for transparecy: set_es( State, ES_RenderAmt, 255 ); // Amount set_es( State, ES_RenderMode, kRenderTransAdd ); I've tried using it in FM_AddToFullPack forward, but it just didn't run smoothly together. Thanks in advance. |
Re: set_es question
It makes the same effect as glowing. You better just use a less amount on glow, that's all you can achieve.
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Re: set_es question
Can't you use set_user_rendering ?
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Re: set_es question
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AFAIK set_user_rendering would let any player see their glow. |
Re: set_es question
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