[CS:S] C4 Autoplanter
Hello,
I have autoplanter plugin from https://github.com/b3none/retakes-autoplant, but i need to work perfectly for CS:Source. The problem is, when new round starts and freeze time ends, planted bomb appears (without model) only blinking and playing beep sound. Screenshot how it looks like: https://steamuserimages-a.akamaihd.n...etterbox=false Anyone can help me? |
Re: [CS:S] C4 Autoplanter
No error logs.
PHP Code:
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Re: [CS:S] C4 Autoplanter
After CreateEntityByName
PHP Code:
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Re: [CS:S] C4 Autoplanter
Okey, i see c4 model now, but the bug still appears. Planted bomb blinks and beep's very fast, but no explosion. If CT defusing the c4 bomb, he will stuck. I want this for my retake server, and it doesn't matter if planted bomb is in a T spawn spawn or A,B bombsite. No need retake include for this plugin, so someone can test it own server check this.
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Re: [CS:S] C4 Autoplanter
so that is your problem. Why you did not mention ?
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Re: [CS:S] C4 Autoplanter
Sorry, for explanation more about the problem. My bad.
I trying to fix this problem for a few days but it doesn't work. I was looking for a solution, but nothing, tryed other plugins, but same bug appears. And my coding knowledge is poor. |
Re: [CS:S] C4 Autoplanter
CS:S have some difference with planting bomb, comparing to cs:go.
I found "ShootSatchelCharge" signature, but I'm not 100% sure how it works but it created normal planted c4 on 0,0,0 coordinates. I have to go work. |
Re: [CS:S] C4 Autoplanter
2 Attachment(s)
Preview
I will post sample plugin in this post. - It is not coded exactly same as those plugins you have posted. Or not work like those plugins. - I have only tested on OS Windows. I can't test on OS linux, so much hassle with that. *edit ShootSatchelCharge.txt goes to gamedata folder. |
Re: [CS:S] C4 Autoplanter
I tested on linux server and it works! Thank you for your work!
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Re: [CS:S] C4 Autoplanter
Hehehe, nice. Good to hear.
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