basebuilder Difficult
6 Attachment(s)
basebuilder Difficulty system
Humans emerge victorious at the end of the round, and the difficulty increases. As the difficulty increases, so does the zombie's health, gravity, and speed On higher difficulty, zombies can also pass through teammates. The human build time also increases with difficulty This isn't my plugin, I just added the settings for zombie health, gravity, and speed Bug fixes add g_Difficulty = g_iTeamPass to public logevent_round_start() basebuilder65 from https://forums.alliedmods.net/showthread.php?p=1198524 |
Re: basebuilder Difficult
Maybe someone can help optimize the code.
The difficulty setting should be on a team-by-team basis, but I won't change that |
Re: basebuilder Difficult
If this is not your plugin you shouldn’t release it. Specially if you can’t support and ask people to optimize.
|
Re: basebuilder Difficult
Quote:
|
Re: basebuilder Difficult
Quote:
|
Re: basebuilder Difficult
Quote:
|
Re: basebuilder Difficult
I am a fan of new ideas for this mod (this mod needs improvement)
In your opinion, if we have, for example, the zombie mode of the Nemesis plugin, Survivor in this mod, what features should be added to make the game more attractive? (an exciting round) A basic variation is required for this mod I hope someone has an idea for it |
Re: basebuilder Difficult
Quote:
With humanity's victory, the difficulty increases, and after opening Zombie Semiclip, humanity has to unite |
All times are GMT -4. The time now is 00:31. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.