[CSGO] How to migrate players to new IP
How can I migrate players from old to new IP adress?
Is there any plugin for migration? Ofc I can change servername etc but Iam lookig for other ways. Is there any plugin that does this? |
Re: [CSGO] How to migrate players to new IP
There's no way to force players to join the new server, although you can make it so when the players join they get kicked with the new ip as a reason.
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Re: [CSGO] How to migrate players to new IP
Use the same GSLT (sv_setsteamaccount) on the new server as you did on the old.
Everyone having your server in their history and favourites will automatically follow within 24 hours. |
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In theory it's supposed to work, in practice... ehh |
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Each individual Steam client's server browser remembers that it last refreshed the GSLT <-> IP combination at 2017-06-18 12:41:59, and then it won't update the GSLT <-> IP combination until 2017-06-19 12:42:00 (and later). This means that if John Doe has just refreshed your server a few minutes before you change IP, it will take him up to those 24 hours to propagate to his server list as well. - At 07:03 I migrated one server, and refreshed server list. It changed the IP address. - According to the Steam data, the last "refresh" was done on 07:04:09. - On 07:08, I migrated it back to the initial IP address. - On exactly 07:04:10 the next day, when refreshing the sever list, my Steam client got the original IP address back. So yeah, it works. But since the gaming industry contains a lot of people that lacks patience, it may seem problematic. File: \{STEAM_FOLDER}\userdata\{STEAM_ACCOUNT_ID}\7 \remote\serverbrowser_hist.vdf, contains: Code:
"lastupdate" "1234567890" No one likes DDoS attacks towards their servers, right? - This 24 hours delay was obviously made to prevent that "legitimate" use of the Steam network (GSLT <-> IP update) would cause a DDoS like situation where the Steam network would be hammered to death by 14 million (or more) online Steam clients at once. |
Re: [CSGO] How to migrate players to new IP
oh my god? is this really true? does this work on lan IP addresses as well?
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It works perfectly fine. |
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