[L4D2] Switch Upgrade Ammo Types (1.29) [07-Nov-2023]
35 Attachment(s)
About:
Incompatible: This plugin is incompatible with the following plugins:
Thanks:
CVars: Saved to l4d2_switch_ammo.cfg in your servers \left4dead\cfg\sourcemod\ folder. PHP Code:
Changes: Code:
1.29 (07-Nov-2023) Installation:
Updating from 1.16 or older:
Updating from 1.17 or older:
Current Translations: English (en), Spanish (es), Simplified Chinese (chi), Traditional Chinese (zho). |
Re: [L4D2] Switch Upgrade Ammo Types (1.0) [16-Jun-2020]
testing =)
~ tested =D test video up =) " https://www.youtube.com/watch?v=SDUXU08P2Gc " your welcome to use the video as a demonstration if you want =) |
Re: [L4D2] Switch Upgrade Ammo Types (1.0) [16-Jun-2020]
Thanks for the video. Did you notice any issues? Haven't watched it all yet.
Looks like M60 and probably Grenade Launcher still have bugs using it. I might have to block them entirely because I'm sick of spending hours trying to fix these stupid ammo bugs. Lucky I even managed to finish the plugin as is. Come to think of it... that issue might be present with all weapons when they have no more reserve ammo and only down to the last clip. Oof. FML. |
Re: [L4D2] Switch Upgrade Ammo Types (1.0) [16-Jun-2020]
Quote:
as i saw no bugs nothing wrong i didnt go into other maps or restart though the m60 was fine and the GL had both 1 fire and 1 explove but other then that nothing on my side =o |
Re: [L4D2] Switch Upgrade Ammo Types (1.0) [16-Jun-2020]
Tested for a whole map the plugin using a grenade launcher with special ammo multiple times. No issues at all, works perfectly even after a chapter load. Great plugin Silvers! This goes into my favorites!
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I found some bugs in switching ammo types:
M60 and Grenade Launcher can't carry any more bullets besides their active ammo so all you can do is change its type but not have additional ammo. If you pick up upgrade ammo when your gun is empty and switch off the upgrade ammo it turns the special ammo into regular ammo and makes the reserve ammo count read much higher than it should even though it's still 0; if you shoot and switch back this also causes the special ammo counter to read the number of bullets remaining to be incorrect. You can't switch to any upgrade clips you picked up with a gun when it's default ammo is empty, has to be refilled first. Not sure what can even be fixed but I figured I'd report anyway. |
Re: [L4D2] Switch Upgrade Ammo Types (1.0) [16-Jun-2020]
The plugin conflicts with Multiple Equipment, as in. Switching for ammo will also switch the first slot weapon.
They can work together, but it's extremely clunky, I would not recommend using both at the same time. |
Re: [L4D2] Switch Upgrade Ammo Types (1.1) [18-Aug-2020]
Code:
1.1 (18-Aug-2020) |
Re: [L4D2] Switch Upgrade Ammo Types (1.1) [18-Aug-2020]
my server has it to be 2clips of upgrade ammo if i pick up explo ammo i get 100clip then i pick up fire ammo get 100clip then next map load i have fire ammo 100clip but when i switch to explo i have 50clip o.o
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Re: [L4D2] Switch Upgrade Ammo Types (1.2) [21-Aug-2020]
Without seeing a video I don't know what you mean. It works as intended and I have no issue on map change even with increased clip sizes.
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