[L4D] How to force a round win?
Sometimes that trigger is bugged so I'd like to make a walkaround...
Is there some input to force a round win? |
Re: [L4D] How to force a round win?
In L4D2 I added that to helms deep map to finish the map, dont know if it works in L4D1 or if it will help you.
"OnStartTouch" "trigger_finale,FinaleEscapeForceSurvivorPosi tions,,120,-1" "OnStartTouch" "trigger_finale,FinaleEscapeFinished,,120 .1,-1" "OnStartTouch" "outro,RollStatsCrawl,,120.2,-1" If there is a finale entity in the map you can try to use it. There is more info here trigger_finale |
Re: [L4D] How to force a round win?
Thanks, I will try.
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