[L4D1/2] bebop - additional coop players (20+ players possible)
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hi there.
This is my first submission here :o and i hope you guys like it :) DESCRIPTION bebop auto handles the spawning and kicking of bots when a client enters or leaves the server that is needed make additional players in coop mode possible. INFORMATION - the plugin does only handle coop mode. - spawns a bot when a client is entering the game - kicks a bot when a client disconnects - it will deactivate it's functions when the gamemode is changed to non coop. - it will activate when it got changed back to coop again. there is only 1 cvar, bebop_version, which tells the current version. you need another mod that allows to set the playerlimit on a server and removes the human survivor limit. if you want to use connecting though lobby and connecting through the +connect command you need another mod that removes the lobby reservation. if you're server is runnin on windows i'd suggest to use L4DToolz. its available for l4d1 and l4d2. grab l4dtoolz here: http://forums.alliedmods.net/showthread.php?t=93600 when using l4dtoolz you only need to add the following stuff to your server.cfg Code:
sv_maxplayers "whateveryouwant" for example: if you want bebop to manage 8 human survivor players you have to set sv_maxplayers "8" LINUX DEDICATED SERVER USERS Big thanks to chickenside!!! for this awesome tutorial about how to get this running on linux. Read here -> http://forums.alliedmods.net/showpos...7&postcount=33 INSTALLATION - download l4dtoolz (or any other plugin that does the stuff i described further) - set l4dtools cvars in your server.cfg (see INFORMATION) - download bebop and compile - put it to the sourcemod plugin dir - restart server or change map ("sm plugins refresh / load" wont work when there is any human player connected to the server) - youre done KNOWN BUGS - when one of the first 4 survivors that entered the game disconnects andt he number of active players is above 5 (sometimes) only 3 players appear when you press tab - when one of the first 4 survivors that entered the game presses the "take a break" button or gehts afk the l4d jointeam panel is shown ADDITIONAL INFO i'd suggest you to enhance the difficulty in your server.cfg have a look at the following cvars if you want to: Code:
z_mob_population_density when you want to compile yourself theres a #define that is called LOG_ENABLE. set it to false and recompile if you want no logging. the plugin is still beta status thats why i recommend you to activate the logging for a better bug report when weird shit happens. the log is stored in addons\sourcemod\logs THANKS: - to Kaiser who helped me testing alot :-) - thx to all other coders of plugins especially Jerrith and Whosat, their neat sources really got me into sourcemod would be nice to have some feedback best regards ~frool CHANGELOG ********************************************* ***********/ * -> 0.1 beta * ----------- * - initial release * * -> 0.2 beta * ----------- * - FIXED BUG: where bebop unnhooks events twice when changing from non coop gamemode to another non coop gamemode * * - FIXED BUG: in l4d1 mp_gamemode cvar flag got set to protected because it is not protected by default like in l4d1 * ********************************************* ***********/ |
Re: [L4D(1)/2] bebop - unlimited player coop
Could you explain the auto spawn of bots? I have been trying to do this for my plugin for awhile now. I had it working once then it stopped for some reason and I have been unable to do it again. Say I want to start with the normal 4 survivors and have 8 as my max. Would this plugin add a bot when a 5th human player comes in?
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Re: [L4D(1)/2] bebop - unlimited player coop
Tested, it works fine. There is a prob, I set the maxplayers to 5, and the plugin will not spawn a bot for the 5th additional slot. Also, if there r 5 human players and 1 man leave, then only 4 human players left, and no bot will be added.
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Re: [L4D(1)/2] bebop - unlimited player coop
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Can you paste me the log and the players name in the log when this did happen? Also did you test L4D1 or L4D2 ?. because i've already spotted a bug regarding l4d1. will be fixed when i got home today. Note: If you set maxplayers to 5 then the pluginwill only add an additional bot when a human joins the game and activates. Also youre su're that you are running l4dtools? |
Re: [L4D(1)/2] bebop - unlimited player coop
I am running a Linux server and cannot install L4DToolz. Will this work with the Left4Downtown mod?
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Re: [L4D(1)/2] bebop - unlimited player coop
Yes. its compatible with any mod that allows you to removes the 4 player slot limit, the survivorlimit and the lobby reservation.
currently its not working with l4d1 because the mp_gamemode convar is not protected in l4d1. also theres a bug where the plugin tries to unhook events twice when changing from a NON coop gamemode to another NON coop gamemode. will be fixed when i got home from work |
Re: [L4D(1)/2] bebop - unlimited player coop
Great, looking forward to getting this running. I'll post results.
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Re: [L4D2] bebop - unlimited player coop
ok i updated the plugin.
should work fine on l4d1 now. |
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