overlapp weapon sounds
how can i overlapp weapon sounds ? i wanna block some sounds
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Re: overlapp weapon sounds
You can't do this properly. You can change weapon sounds with some hacky ways, but for clients with bigger ping accuracy will be very off.
You can simply emit another sound on the same channel, but again this doesn't always work. |
Re: overlapp weapon sounds
Then how can i redo awp ?
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Re: overlapp weapon sounds
You have to hook UpdateClientData and set CD_ID to 0, then play all animations, sounds, make bulletholes, wall smoke and so on.
I think there is a post about changing weapon sounds in tutorials section, it's a good start. |
Re: overlapp weapon sounds
i searched a lot of times about these,couldnt find, where is it ?
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Re: overlapp weapon sounds
Quote:
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Re: overlapp weapon sounds
omg, somehow i changed the awp sound ty hamlet <3
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Re: overlapp weapon sounds
Another way is using custom weapons models over original :
You need to decompile a model, edit the corresponding sounds in the qc file. recompile. Then upload the model and the sounds on the server. Then set your custom model on item deploy. |
Re: overlapp weapon sounds
actually this is more better for reload, draw sounds for too.
in default awp sound in weapons/awp1.wav and will i change it weapons/custom/awp1.wav like that ? |
Re: overlapp weapon sounds
Search, I've one post with an example.
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