[CSGO] DeathMatch
2 Attachment(s)
After the release of the CS:GO dedicated server software I created a basic deathmatch mod for it.
It has an easy to edit weapons list (configs/csgodm.weapons.txt) and a command to reload the weapons list live
The source is also available on GitHub if you wish to view it or help/add things :) View here |
Re: [CSGO] DeathMatch
Is there any chance to remove C4?
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Re: [CSGO] DeathMatch
Thanks!
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Re: [CSGO] DeathMatch
Nice job :)
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Re: [CSGO] DeathMatch
I already fixed CSSDM to work with CSGO https://bugs.alliedmods.net/show_bug.cgi?id=5342. Also iirc this will crash your server if a player kills more than 100% of the other team (or better said gets more kills then there is players on the other team).
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Re: [CSGO] DeathMatch
Drifter, has your fix been rolled into the latest CSSDM yet?
...:: TnT Edit ::... Nevermind, doesn't look like it. |
Re: [CSGO] DeathMatch
Please add ability a players to join a game after round start, i.e.
"mp_join_grace_time" = "∞" ( def. "20.0" ) min. 0.000000 max. 30.000000 client replicated - Number of seconds after round start to allow a player to join a game. |
Re: [CSGO] DeathMatch
Quote:
And Custom spawnpoints, fix buggy unlimited ammo for some weapons and When player goes to spectator whoever he views will get stuck because he is revived. Other than that seems to be running fine. Also, server does not crash when player gets more than 100% of the other team. I've had people getting 200% of other team and it still proceeds to the next round. |
Re: [CSGO] DeathMatch
MonsterKiller, any updates?
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Re: [CSGO] DeathMatch
Thanks for your replies guys :)
I will try and look into some of these features soon and push out another version. (got a lot of work on currently) |
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