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-   -   [CSGO] DeathMatch (https://forums.alliedmods.net/showthread.php?t=187674)

MonsterKiller 06-16-2012 11:58

[CSGO] DeathMatch
 
2 Attachment(s)
After the release of the CS:GO dedicated server software I created a basic deathmatch mod for it.

It has an easy to edit weapons list (configs/csgodm.weapons.txt) and a command to reload the weapons list live
  • sm_csgodmreload
The plugin also has a changeable respawn time, defaulted at 1.0
  • csgodm_respawntime <time>
Simple copy csgodm.smx to your plugin folder and csgodm.weapons.txt to the sourcemod configs folder.

The source is also available on GitHub if you wish to view it or help/add things :) View here

dartdiddl 06-17-2012 04:33

Re: [CSGO] DeathMatch
 
Is there any chance to remove C4?

lonely_tramp 06-17-2012 11:10

Re: [CSGO] DeathMatch
 
Thanks!

TnTSCS 06-17-2012 16:49

Re: [CSGO] DeathMatch
 
Nice job :)

Dr!fter 06-17-2012 16:53

Re: [CSGO] DeathMatch
 
I already fixed CSSDM to work with CSGO https://bugs.alliedmods.net/show_bug.cgi?id=5342. Also iirc this will crash your server if a player kills more than 100% of the other team (or better said gets more kills then there is players on the other team).

TnTSCS 06-17-2012 20:04

Re: [CSGO] DeathMatch
 
Drifter, has your fix been rolled into the latest CSSDM yet?

...:: TnT Edit ::...

Nevermind, doesn't look like it.

lonely_tramp 06-19-2012 10:02

Re: [CSGO] DeathMatch
 
Please add ability a players to join a game after round start, i.e.
"mp_join_grace_time" = "∞" ( def. "20.0" ) min. 0.000000 max. 30.000000 client replicated - Number of seconds after round start to allow a player to join a game.

baijiaqing 06-20-2012 08:45

Re: [CSGO] DeathMatch
 
Quote:

Originally Posted by lonely_tramp (Post 1731662)
Please add ability a players to join a game after round start, i.e.
"mp_join_grace_time" = "∞" ( def. "20.0" ) min. 0.000000 max. 30.000000 client replicated - Number of seconds after round start to allow a player to join a game.

This.

And

Custom spawnpoints, fix buggy unlimited ammo for some weapons and When player goes to spectator whoever he views will get stuck because he is revived.
Other than that seems to be running fine.
Also, server does not crash when player gets more than 100% of the other team. I've had people getting 200% of other team and it still proceeds to the next round.

TnTSCS 06-20-2012 22:22

Re: [CSGO] DeathMatch
 
MonsterKiller, any updates?

MonsterKiller 06-21-2012 09:06

Re: [CSGO] DeathMatch
 
Thanks for your replies guys :)

I will try and look into some of these features soon and push out another version. (got a lot of work on currently)


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