[Help] Noob needs help with slot reservation CSGO
Hey as the title says i need some help with the slot reservation on my retake server for cs go.
I want it so it only kicks players when the server is full and someone with the right flag joins and i cant seem to figure it out. Would love some help :) thanks in advanced |
Re: [Help] Noob needs help with slot reservation CSGO
here is a conversation about reserved slots between very smart people... it should help you understand about it and then how to correctly configure your server...
<blue> I want to have 4 reserved slots, so that I can have 2 admins always be able to join, and two others that I designate. What's the best reserve type to use? <red> it entirely depends on you <red> there is no best, which is why there are 3 options <red> + connect/cbaseserver for kicking ones <blue> basically i want all 24 slots to be able to be occupied by anyone, and only kick when someone with reserve joins <red> then you'll need connect/cbaseserver <red> or you need at least one wasted slot <red> sm_reserve_type 2; sm_reserved_slots 1; sm_hide_slots 1; sm_reserve_maxadmins 4; <blue> ok so that will let it look like 24 slots, and the one slot will be used to swap in anyone with the reserve or root flag, up to 4 people <red> yes <grey> bumping it by 1/2 and then hiding it really is the best method <grey> that way people won't complain about getting kicked for being in a reserved slot <blue> and yeah grey i dont want anyone to see the server not full, and try to join and get kicked <pink> blue: no, what he's saying is that it's pretty mean to kick people for reserved slots <pink> and explicitly illegal if you're in TF2 quickplay <blue> pink: im agreeing with him <blue> i dont want people to be kicked for a reserve slot <blue> i guess then I'm not understanding what this is doing <pink> how do you plan to do this without kicking anyone? <pink> with the one-hidden-slot method, reserved people will join that one slot <pink> after authenticating, the server will boot someone else to reopen that slot <blue> so then i should use type 0? and just bump maxplayers and hide it <pink> that's the preferred method for players <pink> add 4 additional slots and hide 'em <pink> sm_reserve_type 0; sm_reserved_slots 4; sm_hide_slots 1 <pink> with maxplayers being 4 more than your visible amount <pink> (if you have replay and/or sourcetv this can get funky, just set sv_visiblemaxplayers manually) <pink> how many public slots? <blue> i set maxplayers to 28 <pink> how many slots are supposed to be visible, 24? <blue> yes <pink> okay <pink> so when it's full it'll appear as 24/24 <pink> someone with a reserved slot joins through the console, and it becomes 25/24 <pink> it can go up to 28/24, at which point even reserved people get "Server is full" when connecting <pink> someone leaves at this time, it's 27/24 and another reserved can join <pink> nobody else can join unless it drops below 24 <blue> so admins will have to join through console, server browser will fail <pink> yes <pink> server browser will see the server as being full, since that's what it's reporting, so it won't let you join that way <pink> console bypasses that check <pink> "reserved slots" don't kick in until it's 24/24 <pink> the server browser will always report the number of players in-game <pink> the reserved slots system merely allows admins to join when it's "full" <pink> here's another way of thinking about it <pink> the reserved slots system merely controls who can join after visiblemaxplayers is hit <cyan> its not really who can join, because someone has to be able to join so it can do its checks ? <pink> you knew what I meant, who can join without immediately getting kicked |
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