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-   -   [HL] Spore Launcher (https://forums.alliedmods.net/showthread.php?t=200854)

KORD_12.7 11-14-2012 03:26

[HL] Spore Launcher
 
4 Attachment(s)


Needed modules:

Description:
The Spore Launcher is an improvised biological weapon seen in Opposing Force. Used by Adrian Shephard during the Black Mesa Incident, it consists of a large amphibious alien specimen which is fed with clusters of Spore Fruit and then manipulated into forcefully expelling the spore clusters.

Settings:
Code:

// Weapon settings
#define WEAPON_NAME                        "weapon_sporelauncher"
#define WEAPON_SLOT                        2
#define WEAPON_POSITION                        4
#define WEAPON_PRIMARY_AMMO                "spores"
#define WEAPON_PRIMARY_AMMO_MAX                20
#define WEAPON_SECONDARY_AMMO                "" // NULL
#define WEAPON_SECONDARY_AMMO_MAX        -1
#define WEAPON_MAX_CLIP                        5
#define WEAPON_DEFAULT_AMMO                5
#define WEAPON_FLAGS                        0
#define WEAPON_WEIGHT                        20

// Spore settings
#define SPORE_DAMAGE                        65.0
#define SPORE_PLANT_SPREAD                0.3
#define SPORE_PLANT_VELOCITY                800.0
#define SPORE_BOUNCE_TIME                2.0
#define SPORE_BOUNCE_VELOCITY                800
#define SPORE_FLY_VELOCITY                1200

// Hud
#define WEAPON_HUD_TXT                        "sprites/weapon_sporelauncher.txt"
#define WEAPON_HUD_SPR                        "sprites/weapon_sporelauncher.spr"

// Ammobox
#define AMMOBOX_CLASSNAME                "ammo_spore"
#define AMMOBOX_GIVE_AMMO                1

// Models
#define MODEL_VIEW                        "models/v_spore_launcher_hev.mdl"
#define MODEL_WORLD                        "models/w_spore_launcher.mdl"
#define MODEL_PLAYER                        "models/p_spore_launcher.mdl"
#define MODEL_SPORE                        "models/spore.mdl"
#define MODEL_PLANT                        "models/spore_ammo.mdl"

// Sprites
#define SPRITE_GLOW                        "sprites/glow01.spr"
#define SPRITE_EXP_1                        "sprites/spore_exp_01.spr"
#define SPRITE_EXP_2                        "sprites/spore_exp_c_01.spr"
#define SPRITE_TINYSPIT                        "sprites/tinyspit_spore.spr"

// Sounds
#define SOUND_PET                        "weapons/splauncher_pet.wav"
#define SOUND_AMMO                        "weapons/spore_ammo.wav"
#define SOUND_FIRE                        "weapons/splauncher_fire.wav"
#define SOUND_BOUNCE                        "weapons/splauncher_bounce.wav"
#define SOUND_RELOAD                        "weapons/splauncher_reload.wav"
#define SOUND_IMPACT                        "weapons/splauncher_impact.wav"

// Animation
#define ANIM_EXTENSION                        "rpg"


Credits:
  • Gearbox - for great mod Opposing Force.
  • Koshak - for model edit.

Video:

Changelog:
1.0
  • First release.
Note:
Do not use webcompiler aka "Get Plugin" button. Get Source and compile it manually.

Magnificent 11-15-2012 11:22

Re: [HL] Spore Launcher
 
Looks sick,

gj!

alencore 11-16-2012 06:32

Re: [HL] Spore Launcher
 
oh god i really hate this weapon LoL!
feels like I'm a fisherman when I use this weapon hehe.
gotta find a model replacement for it.

claudiuhks 11-16-2012 11:47

Re: [HL] Spore Launcher
 
Don't know how it works with 32 players, but the idea is impressive.
Good job for taking your time doing this.

myusername 12-14-2012 12:10

Re: [HL] Spore Launcher
 
Quote:

Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team

Error: Undefined symbol "Beam_SetFlags" on line 406
Error: Number of arguments does not match definition on line 406

2 Errors.
Could not locate output file C:\Documents and Settings\***\My Documents\wpn_grapple.amx (compile failed).
what is this? i have wpnmod, beam inc in my includes folder?

NiHiLaNTh 12-14-2012 16:30

Re: [HL] Spore Launcher
 
are you asking us?
Yes, you need to put beams.inc inside include folder!

myusername 12-15-2012 05:47

Re: [HL] Spore Launcher
 
no no i have the two includes in my includes folder, but cannot compile it. it gives me that error.

Mr.Waffle 12-15-2012 07:48

Re: [HL] Spore Launcher
 
work for cs 1.6 ? or only hl?

Arkshine 12-15-2012 09:13

Re: [HL] Spore Launcher
 
What do you see in the title ?

GordonFreeman (RU) 12-15-2012 23:18

Re: [HL] Spore Launcher
 
grapple uses new version of beams.inc
you can found it here: http://aghl.ru/forum/download/file.php?id=1536


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