L4D2 Event
Could someone help me understanding these finale event in L4D2, preferably with example scenarios and description? Thanks in advance! :3
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finale_escape_start - when it's time to escape. finale_vehicle_ready - when the rescue vehicle is ready to hold players in (boat has arrived or chopper has landed). finale_vehicle_leaving - when the rescue vehicle is leaving (final outro scene before credits/stats crawl). finale_rush - rushing event? not sure. finale_radio_start - when the radio has been used initially. finale_radio_damaged - not sure. finale_win - when the survivors finish the campaign. finale_vehicle_incoming - when the rescue vehicle is arriving. finale_bridge_lowering - for the finale of the sacrifice, the passing, or the parish? not sure. gauntlet_finale_start - not sure. |
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For the gauntlet event, here what I got from the wiki page Code:
Rather than having the player holdout in an enclosed arena, gauntlets force players to run to the end of the level, where the rescue vehicle is already waiting for them |
Re: L4D2 Event
probably Parish finale
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I just wanna know isn't the finale_start covering most of them? Like I set an cfg for finale_start but can it be override when finale_rush or finale_radio_start begin? |
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Appreciate your help Psyk0tik and HarryPotter :D
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Had to rename "Plugin()" to another method.
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