[EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players) [1.0.1]
2 Attachment(s)
Fixes defibrillator re-revive clone bug (on servers higher than 8 players), also fix bug when survivor dead body teleports to clone origin and fix all clients linked animations.
No cvars No cmds No natives No forwards Changelog: 1.0.1 - Fixed signatures and offsets for last update. - Logic for search "dead body" changed for get player body with min distance. - Recompiled with latest L4D2-SDK. 1.0.0.7: - Fixes possible crashes. - Improved optimizations. - Pattern file updated. 1.0.0.4 ( ~ 2100 downloads): - Fixed crash on GetPlayerByCharacter on *nix. - Added second version for more debug. 1.0.0.3: - Fixed compatiblity with DLC The Passing. 1.0.0.1: - Added detail logs. --------------------------------------------------------------------- See also other my extensions and plugins fixes 8+ bugs: - [L4D2] Infected Fix Spawn - [L4D2] Defibrillator Bug Fix - [L4D2] Upgrade packs BUG FIX - [L4D2] 8+ players Bug Fixes |
Re: [EXTENSION] L4D2 Defibrillator Bug Fix (on servers higher than 8 users)
omg, thanks! Going to test this tonight and give you some feedback soon.
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Re: [EXTENSION] L4D2 Defibrillator Bug Fix (on servers higher than 8 players)
I will test it too :) on my 9 vs 9 server
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Re: [EXTENSION] L4D2 Defibrillator Bug Fix (on servers higher than 8 players)
What actually happens when this extensions detects that an alive body gets resurrected?
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Re: [EXTENSION] L4D2 Defibrillator Bug Fix (on servers higher than 8 players)
When I check "sm exts list" on a linux server it says it failed to load the extension:
Code:
[03] <FAILED> file "DefibFix.ext.so": /home/83.142.49.30/source/3694/left4dead2/left4dead2/addons/sourcemod/extensions/DefibFix.ext.so: cannot open shared object file: No such file or directory |
Re: [EXTENSION] L4D2 Defibrillator Bug Fix (on servers higher than 8 players)
Without sounding like an ass, well ok maybe I want to sound like one, did you try READING the first post?
Quote:
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Re: [EXTENSION] L4D2 Defibrillator Bug Fix (on servers higher than 8 players)
Sorry. After reading the first sentence and downloading the zip i got sidetracked by some people who wanted help here. I didn't read on, but instead focused on the zip when I returned and uploaded the files after wich I checked if the extension was loaded. Etc.
Mistakes happen I guess. No need to sound like an ass about it. Now, how does one compile an extension from the source? With what can the Makefile be opened? Thank you kindly? |
Re: [EXTENSION] L4D2 Defibrillator Bug Fix (on servers higher than 8 players)
I got 1 error but have no clue why it happened as I don´t find any resurrection action in the srcds log with same timestamp. I run a win xp srcds, 8vs8, MM 1.8 stable, SM 1.4 2926
SM error log: L 02/14/2010 - 23:40:03: SourceMod error session started L 02/14/2010 - 23:40:03: Info (map "c2m5_concert") (file "errors_20100214.log") L 02/14/2010 - 23:40:03: [DefibFix] Player NOT FOUND L 02/14/2010 - 23:41:20: Error log file session closed. scrcs log: Code:
L 02/14/2010 - 23:39:58: (INCAP) "ℓα∂у нσρє [GER (PL)]<503><STEAM_1:0:28386277><Survivor><Coach><LIMPING><1+4><setpos_exact -1126.01 2751.50 74.52; setang 34.83 -130.05 0.00><Area 75196>" is dying instead of incapping because they have been revived 2 times already. |
Re: [EXTENSION] L4D2 Defibrillator Bug Fix (on servers higher than 8 players)
I run an 8 player coop windows dedicated, and this extension did not work for me. No error log about Defib fix that i can see.
I re-revived myself twice so far, and once something happened that never happened before, i went to defib a body and it said 'healing', i stopped and tried again, same thing, when the bar finished nothing happened. Very strange. Also, dead bodies were showing up where alive survivor clones were. Btw, i am using l4dtoolz + bebop. Hope we can find out why it's not working, this extension would be very handy. Edit: I was an idiot, for some reason the autoload file didn't get put it so it wasn't even loading. Now it's loaded, going to test it. Thanks. |
Re: [EXTENSION] L4D2 Defibrillator Bug Fix (on servers higher than 8 players)
Quote:
When testing this was observed only when you start to revive the body before the engine understands that the player actualy DEAD. This extension tested on my server (win32\10vs10\2.0.0.7\MM 1.8\SM1.3\l4dtoolz\versus) and good works. I belive extension not works fine with SM 1.4, i not test it. |
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