[L4D2] No Infected Bots
1 Attachment(s)
No Infected Bots About: Due to another of Valve updates we now get infected bots. Thanks Valve, I needed that for my RQ matches. Description: Kick special infected bots. Known Problems / Things to Notice:
Commands:
Cvars: A configuration file will be automatically created for you upon first run, in /cfg/sourcemod/ called NoInfectedBots.cfgChangelog: Version Tracking: v0.90 - 117 views |
Re: [L4D2] No Infected Bots
Works as advertised...no SI in VS except for humans in 8vs8.
Tanks were able to spawn and then be controlled by human player. Thanks!! |
Re: [L4D2] No Infected Bots
Thank you :D
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Re: [L4D2] No Infected Bots
nice plugin idea. we use the pause plugin a lot for our friends matches, but getting the person back in requires the game to be active.
any chance you could add a command to toggle this? eg: sm_bots (!bots) or sm_infbots to turn it on/off. simple command for quick usage is better then a longer more informative one. |
Re: [L4D2] No Infected Bots
Thanks man I was looking for this. Looks like these infected bots screw other plugins since these bots always insta-spawn (like character select).
Thanks again! |
Re: [L4D2] No Infected Bots
After some testing I can tell that it's 'almost' working. Sometimes 1 infected bot will slip through and play. It's not such a big deal though.
Another thing I've seen is that you can see in in your screen below an infected bot is being added and then instakicked, you see it flicker for a couple of ms. |
Re: [L4D2] No Infected Bots
Oh shi-, completely forgotten about this.
Here is your much late requested feature, dirka :3 Also added a timer to prevent what marvel describes. The old script allowed 1 bot to spawn once a tank spawned. However the bot offer didn't "expire", so bots could spawn waaaaay later. Timer is now added for that and will allow a bot to spawn within the tank selection time + 1 second. Hopefully that will take care bots just "randomly" spawning later in the game. Code:
Version 0.91 |
Re: [L4D2] No Infected Bots
thanks.. if i wasnt so busy (with games like bad company 2), i would have ended up modified it myself by now.
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Re: [L4D2] No Infected Bots
Thanks, I'll try the new version :)
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Re: [L4D2] No Infected Bots
could you make a cvar or a new plugin that lets you to set limit of how much SI BOTS to spawn
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