[L4D2] No Witch Hunting
1 Attachment(s)
No Witch Hunting About: The Witch.Description: An attempt to put some fear back into the witch, survivors can go black and white upon incap or be instant killed by the witchKnown Problems / Things to Notice:
Cvars: A configuration file will be automatically created for you upon first run, in /cfg/sourcemod/ called NoWitchHunting.cfgChangelog:
|
Re: [L4D] No Witch Hunting
This was actually going to be included in Ghost Tank, but I rather not bloat Ghost Tank with too many features and some people might not need to buff the witch.
So, here is a separate plugin, for people needed to boost the witch a bit. Small script, shouldn't include to many bugs... Go instant kill :3 |
Re: [L4D2] No Witch Hunting
Nice plugin. I like it thanks :D They are starting to name themselfs witchlover, so i think the time for this plugin is right to make them scare again ^^
|
Re: [L4D2] No Witch Hunting
I must say the ability to make them come out B&W is nice although for people wanting witches to instant kill people then using z_witch_always_kills 1 in your server.cfg seems to be a bit easier and means less to run on the server, it even tells you at the start on the screen it's active :)
But I suppose having it as a plug-in does mean it can be disabled with the mentioned Game Mode Config Loader ^^ |
Re: [L4D2] No Witch Hunting
From the fifteenth to the eighteenth the centuries, many Europeans developed a heightened concern with the phenomenon of witchcraft, seeing a new sect hostile to humanity. Thus, governments and society organized "hunts" for these alleged witches: accusing, torturing, and executing thousands of people. The intensity and viciousness of these hunts varied from place to place, as did their focus on particular targets, such as women. Finally, a changed world-view, informed by the Scientific Revolution and the Enlightenment, brought an end to these hunts for threats that did not empirically exist.
|
Re: [L4D2] No Witch Hunting
Quote:
|
Re: [L4D2] No Witch Hunting
Hi, I don't think this work in confogl. Is there a way to make it work in the lastest 2.10 beta of confogl?
P.S. Are you the same Mr Zero who is part of the confogl project team? |
Re: [L4D2] No Witch Hunting
Yes, he is.
You can it integrated in your confogl.cfg add a line with sm plugins load NoWitchHunting 0.90.smx in your cfg and put the .smx file in your "sourcemod\plugins" folder |
Re: [L4D2] No Witch Hunting
Now in my server, People know there is a witch coming and they are like
Idiot1 : Hey, Lets go kill that witch easy Idiot2 : Yeah good idea for some points on the buy menu Me : I don't think that's a good idea. Idiot1 : Yeah right, Witches are just easy kill zombies Me : Ok, Suit yourself Idiot1 : WTF WHY DID I INSTANTLY DIE!!! |
Re: [L4D2] No Witch Hunting
1 Attachment(s)
Converted plugin source to the latest syntax. Requires SourceMod 1.8 or newer.
|
All times are GMT -4. The time now is 06:46. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.