[L4D2]Jerky gameplay on a 100 tick server (0 lerp)
Update 2021: Follow the changes suggested by Lux or try MasterMe's settings.
Set nb_update_frequency to 0.01 to improve smoothness and hitreg on Common Infected. However, be warned that it's pretty demanding on server hardware, even more so if you have bigger hordes on yours. It also creates a variety of different issues for CI, but the value of frequency set to 0.01 seems to be optimal. If not, try experimenting. But remember that higher frequency may make things jerkier because sv_client_max_interp_ratio is set to 0 in the config. After all's set up, it is night and day difference after default 30 tickrate servers. OP hidden because outdated.
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Re: [L4D2]Jerky gameplay on a 100 tick server (0 lerp)
Choppy common infected is common on 100 tickrate sever. I’m on my phone but there are a few values that can help. Also setting your lerp lower will cause the same effect on stock server as well.
It could be that you are running out of resources. I would check the overall load on the machine. |
Re: [L4D2]Jerky gameplay on a 100 tick server (0 lerp)
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That's the point. Stock is 30, this is 100. It should behave differently. It's barely loaded. So I just don't know. I guess it wouldn't hurt if you posted those values. I can wait, not like I have a choice. : D |
Re: [L4D2]Jerky gameplay on a 100 tick server (0 lerp)
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//Server Rates |
Re: [L4D2]Jerky gameplay on a 100 tick server (0 lerp)
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Re: [L4D2]Jerky gameplay on a 100 tick server (0 lerp)
I think I remember enabling "sv_client_predict" will cause issues on clients who have average to high ping.
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Re: [L4D2]Jerky gameplay on a 100 tick server (0 lerp)
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the only plus is the command, that they did not twitch at low lerp I do not recommend to use this command https://youtu.be/I26hnQmrQEk https://youtu.be/rniORU5IAUc |
Re: [L4D2]Jerky gameplay on a 100 tick server (0 lerp)
To finish this one once and for all.
The only cvar that has to be changed to fix common infected being janky is nb_update_frequency. I've also updated the OP with best netcode settings that I've ever played. Quote:
The following cvars have to be tweaked in order to have commons running at nb_update_frequency 0.01 with minimal issues. I use these values on my server: PHP Code:
At the cost of that, however, you get much better hitreg on higher tickrates and smoother common infected. |
Re: [L4D2]Jerky gameplay on a 100 tick server (0 lerp)
Thanks a lot for posting all the updates and settings KoMiKoZa, just applied both net settings and the nb_update_frequency and it's really nice.
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Re: [L4D2]Jerky gameplay on a 100 tick server (0 lerp)
I guess you have no idea some of these settings do?
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100tick settings. Code:
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