[CS:GO] Custom Weapons Menu (very easy to configure) now with sql support
This plugin is not against valve's rule if you obey this -> https://forums.alliedmods.net/showpo...44&postcount=8
Demostration video: Description: Plugin where you can add easily new weapon models to choose in a menu. Now you dont need know about coding for use the First Person View Models Interface. Just configure all in txt files so more easy impossible :bacon: Requeriments: Commands: Open the main menu: Code:
!cw Code:
!reloadcw Cvars: Put in server.cfg Code:
sm_customweaponsmenu_spawnmsg "1" // Enable or Disable Spawnmessages Configuration: Configure these two files in addons/sourcemod/configs/franug_cwm/ Example of configuration.txt file: Code:
"CustomModels" Code:
//Tridagger if you want to know differences between v_example.mdl w_example.mdl w_example_dropped.mdl
Spoiler
Database configuration: Just add a entry called "customweapons" in addons/sourcemod/configs/databases.cfg (mysql and sqlite supported) If not entry called "customweapons" in the file, then the plugin will use the entry called "storage-local" Donations (optional): If you apreciate my work, you can donate me via paypal or with a trade offer Download: Main repository Direct download Code changes Download zip with the models: https://drive.google.com/file/d/0BzQ...ew?usp=sharing |
Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
New version 1.1
-Fixed a possible crash when your configuration is not correct -Edited the example configuration.txt for remove a invalid name https://github.com/Franc1sco/Franug-...081659db35d6de |
Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
Nice :up:
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Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
Bug report
Will not save players weapon after map load |
Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
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Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
I think you should be warning this Franc1sco.
Some ppl might be smart (or stupid) enough to extract the mdl files from the CS:GO's VPK paks and change the textures' path. As an example, you can extract the karambit, make like an "Amber Fade" texture and add to the server. Basicly, you can create karambits dopplers and many other skins that are on market, just extracting the files and Valve may not like that and start to be against your plugin. |
Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
Custom atributtes and force usage ?
Wonderful plugin anyway :3 |
Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
Code:
L 12/28/2015 - 16:25:58: [SM] Displaying call stack trace for plugin "fpvm_interface.smx": |
Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
Franc pls fix :
I tested the plugin server and is not stable :( Pls fix , knife has delay then when press click mouse left and click mouse right. write message console server: FS: Specified two path IDs (//Tridagger, GAME). FS: Specified two path IDs (//Tridagger, GAME). FS: Specified two path IDs (//Tridagger Steel, GAME). FS: Specified two path IDs (//Tridagger Steel, GAME). FS: Specified two path IDs (//Black Dagger, GAME). FS: Specified two path IDs (//Black Dagger, GAME). FS: Specified two path IDs (//Kabar, GAME). FS: Specified two path IDs (//Kabar, GAME). FS: Specified two path IDs (//1.6 Knife, GAME). FS: Specified two path IDs (//1.6 Knife, GAME). FS: Specified two path IDs (//Ultimate Knife, GAME). FS: Specified two path IDs (//Ultimate Knife, GAME). FS: Specified two path IDs (//Dual Infinity, GAME). FS: Specified two path IDs (//Dual Infinity, GAME). Thx, |
Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
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Redownload the plugin and try |
Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
Added gong fu model to the second post! -> https://forums.alliedmods.net/showpo...90&postcount=2
Original model: http://csgo.gamebanana.com/skins/122408 (I have recompiled it for work with this plugin) |
Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
How to only change default knife skin for gong fu model for everyone and force it ?
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Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
Works Great! now MP5 please! ♥
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Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
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Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
gong fu <3 thx Franc1sco :D
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Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
This plugin changes Third person model (player model) or not ???
Btw , nice job fransisco |
Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
Hello! i'm wondering if in a future you could add categories to this plugin, to make it more "Noob friendly" since now everyone start to ask "How i change the dualts?" "What is weapon elite?" and these things, so i was thinking about a category like this, for example.
Rifles AK-47 M4A1 ...etc And, the "AK-47" and all the others will be a sub category too, inside you will find all the weapon models. So it will look like this in the first category Rifles: Pistols: Knifes: Grenades: And this is noob friendly since you can translate it, even if it sounds dumb, if you translate it to your language everyone will find everything easier! Also, i was thinking about adding another Category, for example i had in my mind that someday someone will bring weapons from CS 1.6 / CS:S to CS:GO as models, i personally will love to play with the blocky M4A1 from CS 1.6 in CS:GO, so i was thinking if maybe you could make extra groups for these weapons and lock them with and be abble to lock them with a flag, for example Rifles: Pistols: Knifes: Grenades: CS 1.6 Guns (flag z): CS:S Guns (flag b): Etc! I hope you like my idea my spanish bro, keep up the good work and as i told you in Steam, thanks for bringing this to CS:GO! |
Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
@Lannister thanks for the suggestions, buddy. I will see what I can do it :up:
Btw I have uploaded a demostration video! added to the first post :) Demostration video: |
Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
This includes HEs, Smokes and other grenades as well? I would love some "Pokeballs" being thrown in CS:GO
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Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
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But I'm not sure we can use this model with this plugin. |
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I will try to use these models for my plugin and if I have luck, then I will release a plugin called "pokeballs!" that will replace all the grenades for pokeballs :3 |
Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
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I included the pokeball file that I have recompiled and have ordered here: Quote:
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Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
For all the anime lovers, I have recompiled a awp for use a anime skin. Here you go :)
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Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
Looking for a Starwar lightsabre :))
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Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
http://csgo.gamebanana.com/skins/132676
Can some one recompile this to use with this plugin please ! |
Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
someone should make a small tutorial on how to recompile skins
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Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
I add translation and spawn message cvar for this plugin here
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Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
As for weapon models (skins) can we use this tutorial (for example) https://www.youtube.com/watch?v=hv6p_12W0rY ?
And then I just include files to download, set them in weapons menu and they will work? |
Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
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New version 1.2 -added translations and spawn message cvar |
Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
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Btw, players in my server said they need this plugin to save their choice, I hope you can add this soon :) |
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Thank you! |
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Re: [ANY] Custom Weapons Menu (very easy to configure) v1.2
Code:
"weapon_ak47" |
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Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
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http://steamcommunity.com/sharedfile.../?id=587755667 http://steamcommunity.com/sharedfile.../?id=587755592 EDIT: Model name is v_knife_default_t_elucidator.mdl |
Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
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tested but model not show up :D |
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