AlliedModders

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-   -   [CS:GO] Custom Weapons Menu (very easy to configure) now with sql support (https://forums.alliedmods.net/showthread.php?t=276779)

Franc1sco 12-28-2015 05:18

[CS:GO] Custom Weapons Menu (very easy to configure) now with sql support
 
This plugin is not against valve's rule if you obey this -> https://forums.alliedmods.net/showpo...44&postcount=8

Demostration video:



Description:

Plugin where you can add easily new weapon models to choose in a menu. Now you dont need know about coding for use the First Person View Models Interface. Just configure all in txt files so more easy impossible :bacon:


Requeriments:

Commands:

Open the main menu:
Code:

!cw
Refresh the configuration (ROOT adminflag required):
Code:

!reloadcw

Cvars:
Put in server.cfg
Code:

sm_customweaponsmenu_spawnmsg "1" // Enable or Disable Spawnmessages

Configuration:

Configure these two files in addons/sourcemod/configs/franug_cwm/

Example of configuration.txt file:
Code:

"CustomModels"
{
        "weapon_awp"
        {
                "AWP anime"
                {
                        "model" "models/weaponf/v_animeawp.mdl"
                        "worldmodel" "models/weaponf/w_animeawp.mdl"
                        "dropmodel" "none"
                }
        }
        "weapon_knife"
        {
                "Tri-Dagger Black"
                {
                        "model" "models/weaponf/v_knife_tridagger_v2.mdl"
                }
                "Tri-Dagger Steel"
                {
                        "model" "models/weaponf/v_knife_tridagger_steel.mdl"
                }
                "Ka-Bar"
                {
                        "model" "models/weaponf/v_knife_kabar_v2.mdl"
                }
                "Reaper Dagger"
                {
                        "model" "models/weaponf/v_knife_reaper.mdl"
                }
                "CSS Knife"
                {
                        "model" "models/weaponf/crashz.mdl"
                }
                "Bear Grylls Knife"
                {
                        "model" "models/weaponf/v_knife_ultimate.mdl"
                }
        }
        "weapon_elite"
        {
                "Dual Infinity"
                {
                        "model" "models/weaponf/v_pist_dualinfinity.mdl"
                }
        }
}

Example of downloads.txt file (here you need to include all the models routes):
Code:

//Tridagger
models/weaponf/v_knife_tridagger_v2.dx90.vtx
models/weaponf/v_knife_tridagger_v2.mdl
models/weaponf/v_knife_tridagger_v2.vvd
materials/models/weaponf/v_models/tridagger/tridagger.vmt
materials/models/weaponf/v_models/tridagger/tridagger.vtf
materials/models/weaponf/v_models/tridagger/tridagger_exp.vtf
materials/models/weaponf/v_models/tridagger/tridagger_normal.vtf

//Tridagger Steel
models/weaponf/v_knife_tridagger_steel.dx90.vtx
models/weaponf/v_knife_tridagger_steel.mdl
models/weaponf/v_knife_tridagger_steel.vvd
materials/models/weaponf/v_models/tridagger/steel/tridagger.vmt
materials/models/weaponf/v_models/tridagger/steel/tridagger_elite.vtf
materials/models/weaponf/v_models/tridagger/steel/tridagger_exp.vtf
materials/models/weaponf/v_models/tridagger/steel/tridagger_elite_normal.vtf

//Black Dagger
models/weaponf/v_knife_reaper.dx90.vtx
models/weaponf/v_knife_reaper.mdl
models/weaponf/v_knife_reaper.vvd
materials/models/weaponf/v_models/dtb_dagger/dtb.vmt
materials/models/weaponf/v_models/dtb_dagger/dtb.vtf
materials/models/weaponf/v_models/dtb_dagger/dtb_exp.vtf
materials/models/weaponf/v_models/dtb_dagger/dtb_normal.vtf

//Kabar
models/weaponf/v_knife_kabar_v2.dx90.vtx
models/weaponf/v_knife_kabar_v2.mdl
models/weaponf/v_knife_kabar_v2.vvd
materials/models/weaponf/kabar/KABAR.vmt
materials/models/weaponf/kabar/kabar.vtf
materials/models/weaponf/kabar/kabar_G.vtf
materials/models/weaponf/kabar/kabar_n.vtf

//1.6 Knife
materials/models/weaponf/v_models/knife_ct/bowieknife.vmt
materials/models/weaponf/v_models/knife_ct/knife.vtf
materials/models/weaponf/v_models/knife_ct/knife_env.vtf
materials/models/weaponf/v_models/knife_ct/knife_normal.vtf
models/weaponf/crashz.dx80.vtx
models/weaponf/crashz.dx90.vtx
models/weaponf/crashz.mdl
models/weaponf/crashz.sw.vtx
models/weaponf/crashz.vvd

//Ultimate Knife
materials/models/weaponf/ultimate/texture_1.vmt
materials/models/weaponf/ultimate/texture_1.vtf
materials/models/weaponf/ultimate/texture_2.vmt
materials/models/weaponf/ultimate/texture_2.vtf
materials/models/weaponf/ultimate/texture_3.vmt
materials/models/weaponf/ultimate/texture_3.vtf
materials/models/weaponf/ultimate/texture_4.vmt
materials/models/weaponf/ultimate/texture_4.vtf
materials/models/weaponf/ultimate/texture_5.vmt
materials/models/weaponf/ultimate/texture_5.vtf
materials/models/weaponf/ultimate/texture_6.vmt
materials/models/weaponf/ultimate/texture_6.vtf
materials/models/weaponf/ultimate/texture_7.vmt
materials/models/weaponf/ultimate/texture_7.vtf
models/weaponf/v_knife_ultimate.dx90.vtx
models/weaponf/v_knife_ultimate.mdl
models/weaponf/v_knife_ultimate.vvd

//Dual Infinity
materials/models/weaponf/w_models/w_pist_elite/01.vmt
materials/models/weaponf/w_models/w_pist_elite/01.vtf
materials/models/weaponf/w_models/w_pist_elite/02.vmt
materials/models/weaponf/w_models/w_pist_elite/02.vtf
materials/models/weaponf/w_models/w_pist_elite/exponent
materials/models/weaponf/w_models/w_pist_elite/hong02.vmt
materials/models/weaponf/w_models/w_pist_elite/hong02.vtf
materials/models/weaponf/w_models/w_pist_elite/jin01.vmt
materials/models/weaponf/w_models/w_pist_elite/jin01.vtf
materials/models/weaponf/w_models/w_pist_elite/m9a1.vmt
materials/models/weaponf/w_models/w_pist_elite/m9a1.vtf
materials/models/weaponf/w_models/w_pist_elite/m9a1_exponent.vtf
models/weaponf/v_pist_dualinfinity.dx90.vtx
models/weaponf/v_pist_dualinfinity.vvd
models/weaponf/v_pist_dualinfinity.mdl


if you want to know differences between

v_example.mdl
w_example.mdl
w_example_dropped.mdl


Database configuration:

Just add a entry called "customweapons" in addons/sourcemod/configs/databases.cfg (mysql and sqlite supported)
If not entry called "customweapons" in the file, then the plugin will use the entry called "storage-local"


Donations (optional):

If you apreciate my work, you can donate me via paypal or with a trade offer


Download:

Main repository
Direct download
Code changes

Download zip with the models: https://drive.google.com/file/d/0BzQ...ew?usp=sharing

Franc1sco 12-28-2015 05:58

Re: [ANY] Custom Weapons Menu (very easy to configure)
 
2 Attachment(s)
*Reserved for more models*


A simple tutorial of changing weapon skin:
https://forums.alliedmods.net/showpo...8&postcount=95

AK 47 Furhara and Vanti
https://forums.alliedmods.net/showpo...&postcount=175

AK47 Beast
https://forums.alliedmods.net/showpo...1&postcount=68

AK47 black holy
https://forums.alliedmods.net/showpo...&postcount=145

M4 Beast
https://forums.alliedmods.net/showth...51#post2380851

Awp Gentleman and PB Niboer
https://forums.alliedmods.net/showth...89#post2378689

Cokecola Molotov
https://forums.alliedmods.net/showth...91#post2378791

Screwdriver knife
https://forums.alliedmods.net/showth...57#post2379057

AWP Miku
https://forums.alliedmods.net/showth...98#post2378498

MP7 like CS:S MP5
https://forums.alliedmods.net/showpo...9&postcount=50

AWP anime:

Code:

        "weapon_awp"
        {
                "AWP anime"
                {
                        "model" "models/weapons/v_animeawp.mdl"
                        "worldmodel" "models/weapons/w_animeawp.mdl"
                }
        }

Screenshots:
http://steamcommunity.com/sharedfile.../?id=586821355
http://steamcommunity.com/sharedfile.../?id=586821280
http://steamcommunity.com/sharedfile.../?id=586821187
http://steamcommunity.com/sharedfile.../?id=587829197
http://steamcommunity.com/sharedfile.../?id=587828846

Download: now included with the latest version of this plugin


Gong fu knife:

Code:

        "weapon_knife"
        {
                "Gong Fu"
                {
                        "model" "models/weapons/v_gongfu.mdl"
                }
        }

Screenshot:
http://steamcommunity.com/sharedfile.../?id=586471940


Download: https://forums.alliedmods.net/attach...1&d=1452134443


Pokeball:

Code:

        "weapon_hegrenade"
        {
                "Pokeball"
                {
                        "model" "models/weapons/v_hegrenade_pokeball.mdl"
                }
        }

Screenshot: http://steamcommunity.com/sharedfile.../?id=586767579

Download: https://forums.alliedmods.net/attach...1&d=1451358583

Franc1sco 12-28-2015 06:31

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
New version 1.1

-Fixed a possible crash when your configuration is not correct
-Edited the example configuration.txt for remove a invalid name

https://github.com/Franc1sco/Franug-...081659db35d6de

rogeraabbccdd 12-28-2015 06:46

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
Nice :up:

rogeraabbccdd 12-28-2015 08:17

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
Bug report
Will not save players weapon after map load

Franc1sco 12-28-2015 08:19

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
Quote:

Originally Posted by rogeraabbccdd (Post 2377236)
Bug report
Will not save players weapon after map load

I know. I not included that feature yet.

Hallucinogenic Troll 12-28-2015 09:56

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
I think you should be warning this Franc1sco.

Some ppl might be smart (or stupid) enough to extract the mdl files from the CS:GO's VPK paks and change the textures' path.

As an example, you can extract the karambit, make like an "Amber Fade" texture and add to the server.

Basicly, you can create karambits dopplers and many other skins that are on market, just extracting the files and Valve may not like that and start to be against your plugin.

Cipop 12-28-2015 10:17

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
Custom atributtes and force usage ?
Wonderful plugin anyway :3

Ownkruid 12-28-2015 10:27

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
Code:

L 12/28/2015 - 16:25:58: [SM] Displaying call stack trace for plugin "fpvm_interface.smx":
L 12/28/2015 - 16:25:58: [SM]  [0]  Line 154, fpvm_interface.sp::OnClientWeaponSwitchPost()
L 12/28/2015 - 16:25:58: [SM] Native "SetEntProp" reported: Property "m_iSecondaryReserveAmmoCount" not found (entity 0/worldspawn)
L 12/28/2015 - 16:25:58: [SM] Displaying call stack trace for plugin "fpvm_interface.smx":
L 12/28/2015 - 16:25:58: [SM]  [0]  Line 382, E:\franugcompiler\include\smlib/weapons.inc::Weapon_SetSecondaryAmmoCount()
L 12/28/2015 - 16:25:58: [SM]  [1]  Line 215, fpvm_interface.sp::RefreshWeapon()
L 12/28/2015 - 16:25:58: [SM]  [2]  Line 176, fpvm_interface.sp::Native_AddWeapon()
L 12/28/2015 - 16:25:58: [SM] Native "FPVMI_AddViewModelToClient" reported: Error encountered while processing a dynamic native
L 12/28/2015 - 16:25:58: [SM] Displaying call stack trace for plugin "franug_cwm.smx":
L 12/28/2015 - 16:25:58: [SM]  [0]  Line 166, franug_cwm.sp::Menu_Handler2()
L 12/28/2015 - 16:26:02: [SM] Native "GetEntProp" reported: Entity -1 (-1) is invalid
L 12/28/2015 - 16:26:02: [SM] Displaying call stack trace for plugin "fpvm_interface.smx":
L 12/28/2015 - 16:26:02: [SM]  [0]  Line 154, fpvm_interface.sp::OnClientWeaponSwitchPost()

Works on 2 out of 3 servers. On Hide'N'Seek this is being spammed in my logs.

bebe9b 12-28-2015 13:35

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
Franc pls fix :

I tested the plugin server and is not stable :(

Pls fix , knife has delay then when press click mouse left and click mouse right.


write message console server:

FS: Specified two path IDs (//Tridagger, GAME).
FS: Specified two path IDs (//Tridagger, GAME).
FS: Specified two path IDs (//Tridagger Steel, GAME).
FS: Specified two path IDs (//Tridagger Steel, GAME).
FS: Specified two path IDs (//Black Dagger, GAME).
FS: Specified two path IDs (//Black Dagger, GAME).
FS: Specified two path IDs (//Kabar, GAME).
FS: Specified two path IDs (//Kabar, GAME).
FS: Specified two path IDs (//1.6 Knife, GAME).
FS: Specified two path IDs (//1.6 Knife, GAME).
FS: Specified two path IDs (//Ultimate Knife, GAME).
FS: Specified two path IDs (//Ultimate Knife, GAME).
FS: Specified two path IDs (//Dual Infinity, GAME).
FS: Specified two path IDs (//Dual Infinity, GAME).


Thx,

Franc1sco 12-28-2015 13:43

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
Quote:

Originally Posted by bebe9b (Post 2377364)
Franc pls fix :

I tested the plugin server and is not stable :(

Pls fix , knife has delay then when press click mouse left and click mouse right.


write message console server:

FS: Specified two path IDs (//Tridagger, GAME).
FS: Specified two path IDs (//Tridagger, GAME).
FS: Specified two path IDs (//Tridagger Steel, GAME).
FS: Specified two path IDs (//Tridagger Steel, GAME).
FS: Specified two path IDs (//Black Dagger, GAME).
FS: Specified two path IDs (//Black Dagger, GAME).
FS: Specified two path IDs (//Kabar, GAME).
FS: Specified two path IDs (//Kabar, GAME).
FS: Specified two path IDs (//1.6 Knife, GAME).
FS: Specified two path IDs (//1.6 Knife, GAME).
FS: Specified two path IDs (//Ultimate Knife, GAME).
FS: Specified two path IDs (//Ultimate Knife, GAME).
FS: Specified two path IDs (//Dual Infinity, GAME).
FS: Specified two path IDs (//Dual Infinity, GAME).


Thx,

Maybe fixed now https://github.com/Franc1sco/Franug-...f028fe0c9ad9d1

Redownload the plugin and try

Franc1sco 12-28-2015 15:21

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
Added gong fu model to the second post! -> https://forums.alliedmods.net/showpo...90&postcount=2

Original model: http://csgo.gamebanana.com/skins/122408 (I have recompiled it for work with this plugin)

TheDiamant953 12-28-2015 15:38

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
How to only change default knife skin for gong fu model for everyone and force it ?

Lannister 12-28-2015 16:10

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
Works Great! now MP5 please! ♥

Lannister 12-28-2015 17:06

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
Quote:

Originally Posted by Fearts (Post 2377435)
For some reason randomly it says invalid configuration for this model for some people but for others it works fine. No errors.

Having the same too, but randomly it starts working!

Dragonidas 12-28-2015 17:15

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
gong fu <3 thx Franc1sco :D

New.ZM.Life 12-28-2015 18:39

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
This plugin changes Third person model (player model) or not ???

Btw , nice job fransisco

Lannister 12-28-2015 19:23

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
Hello! i'm wondering if in a future you could add categories to this plugin, to make it more "Noob friendly" since now everyone start to ask "How i change the dualts?" "What is weapon elite?" and these things, so i was thinking about a category like this, for example.

Rifles
AK-47
M4A1
...etc

And, the "AK-47" and all the others will be a sub category too, inside you will find all the weapon models.

So it will look like this in the first category

Rifles:
Pistols:
Knifes:
Grenades:

And this is noob friendly since you can translate it, even if it sounds dumb, if you translate it to your language everyone will find everything easier!

Also, i was thinking about adding another Category, for example i had in my mind that someday someone will bring weapons from CS 1.6 / CS:S to CS:GO as models, i personally will love to play with the blocky M4A1 from CS 1.6 in CS:GO, so i was thinking if maybe you could make extra groups for these weapons and lock them with and be abble to lock them with a flag, for example

Rifles:
Pistols:
Knifes:
Grenades:
CS 1.6 Guns (flag z):
CS:S Guns (flag b):

Etc!

I hope you like my idea my spanish bro, keep up the good work and as i told you in Steam, thanks for bringing this to CS:GO!

Franc1sco 12-28-2015 19:41

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
@Lannister thanks for the suggestions, buddy. I will see what I can do it :up:


Btw I have uploaded a demostration video! added to the first post :)

Demostration video:

Hallucinogenic Troll 12-28-2015 21:10

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
This includes HEs, Smokes and other grenades as well? I would love some "Pokeballs" being thrown in CS:GO

rogeraabbccdd 12-28-2015 21:26

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
Quote:

Originally Posted by Hallucinogenic Troll (Post 2377497)
This includes HEs, Smokes and other grenades as well? I would love some "Pokeballs" being thrown in CS:GO

Gotta catch them all.

But I'm not sure we can use this model with this plugin.

Franc1sco 12-28-2015 21:28

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
Quote:

Originally Posted by Hallucinogenic Troll (Post 2377497)
This includes HEs, Smokes and other grenades as well?

I think that yes but not sure yet.

Quote:

Originally Posted by Hallucinogenic Troll (Post 2377497)
I would love some "Pokeballs" being thrown in CS:GO

Me too :)
I will try to use these models for my plugin and if I have luck, then I will release a plugin called "pokeballs!" that will replace all the grenades for pokeballs :3

Franc1sco 12-28-2015 22:12

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
Quote:

Originally Posted by Hallucinogenic Troll (Post 2377497)
This includes HEs, Smokes and other grenades as well? I would love some "Pokeballs" being thrown in CS:GO

Yeah, is working well with grenades! :):):):)

I included the pokeball file that I have recompiled and have ordered here:
Quote:

Originally Posted by Franc1sco (Post 2377190)
Pokeball:

Code:

        "weapon_hegrenade"
        {
                "Pokeball"
                {
                        "model" "models/weapons/v_hegrenade_pokeball.mdl"
                }
        }

Screenshot: http://steamcommunity.com/sharedfile.../?id=586767579

Download:https://forums.alliedmods.net/attach...1&d=1451358583


rogeraabbccdd 12-28-2015 22:43

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
Quote:

Originally Posted by Franc1sco (Post 2377516)
Yeah, is working well with grenades! :):):):)

I included the pokeball file that I have recompiled and have ordered here:

Can't wait to use them :up:

Franc1sco 12-28-2015 23:49

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
For all the anime lovers, I have recompiled a awp for use a anime skin. Here you go :)
Quote:

Originally Posted by Franc1sco (Post 2377190)
AWP anime:

Code:

        "weapon_awp"
        {
                "AWP anime"
                {
                        "model" "models/weapons/v_animeawp.mdl"
                }
        }

Screenshots:
http://steamcommunity.com/sharedfile.../?id=586821355
http://steamcommunity.com/sharedfile.../?id=586821280
http://steamcommunity.com/sharedfile.../?id=586821187

Download: https://forums.alliedmods.net/attach...1&d=1451364414

Taken from here http://csgo.gamebanana.com/skins/142065

nguyenbaodanh 12-29-2015 00:34

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
Looking for a Starwar lightsabre :))

nguyenbaodanh 12-29-2015 03:46

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
http://csgo.gamebanana.com/skins/132676

Can some one recompile this to use with this plugin please !

skinheadxtreme 12-29-2015 08:07

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
someone should make a small tutorial on how to recompile skins

rogeraabbccdd 12-29-2015 10:39

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
I add translation and spawn message cvar for this plugin here

Tellek 12-29-2015 10:48

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
As for weapon models (skins) can we use this tutorial (for example) https://www.youtube.com/watch?v=hv6p_12W0rY ?
And then I just include files to download, set them in weapons menu and they will work?

Franc1sco 12-29-2015 10:51

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
Quote:

Originally Posted by nguyenbaodanh (Post 2377546)
Looking for a Starwar lightsabre :))

I have not found that model :(

Quote:

Originally Posted by nguyenbaodanh (Post 2377577)
http://csgo.gamebanana.com/skins/132676

Can some one recompile this to use with this plugin please !

Yeah I will do it :up:

Quote:

Originally Posted by skinheadxtreme (Post 2377645)
someone should make a small tutorial on how to recompile skins

Here you have a tutorial https://forums.alliedmods.net/showthread.php?t=276697

Quote:

Originally Posted by rogeraabbccdd (Post 2377696)
I add translation and spawn message cvar for this plugin here

Thank you so much! merged


New version 1.2

-added translations and spawn message cvar

rogeraabbccdd 12-29-2015 10:52

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
Quote:

Originally Posted by Tellek (Post 2377699)
As for weapon models (skins) can we use this tutorial (for example) https://www.youtube.com/watch?v=hv6p_12W0rY ?
And then I just include files to download, set them in weapons menu and they will work?

This only change texture, not model

rogeraabbccdd 12-29-2015 10:58

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
Quote:

Originally Posted by Franc1sco (Post 2377700)
Thank you so much! merged


New version 1.2

-added translations and spawn message cvar

Nice :up:
Btw, players in my server said they need this plugin to save their choice, I hope you can add this soon :)

Tellek 12-29-2015 11:06

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
Quote:

Originally Posted by rogeraabbccdd (Post 2377701)
This only change texture, not model

That's what I wanted to know :)
Thank you!

Hallucinogenic Troll 12-29-2015 11:44

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
Quote:

Originally Posted by rogeraabbccdd (Post 2377703)
Nice :up:
Btw, players in my server said they need this plugin to save their choice, I hope you can add this soon :)

I hope to see this as well

Tellek 12-29-2015 13:17

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.2
 
Code:

        "weapon_ak47"
        {
                "Name here"
                {
                        "model" "path/to/.vtf"
                }
        }

How the config should looks like if i want change the skin only for the one I've created?

spancer35 12-29-2015 13:56

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.2
 
@Franc1sgo

Can we make it for just jailbreak?

http://i.hizliresim.com/Nr5yAa.jpg

Cipop 12-30-2015 00:00

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
Quote:

Originally Posted by nguyenbaodanh (Post 2377577)
http://csgo.gamebanana.com/skins/132676

Can some one recompile this to use with this plugin please !

IDK if i did it right (and I think I didn't), but take a look! http://puu.sh/mdjeb.rar

http://steamcommunity.com/sharedfile.../?id=587755667
http://steamcommunity.com/sharedfile.../?id=587755592

EDIT: Model name is v_knife_default_t_elucidator.mdl

nguyenbaodanh 12-30-2015 00:29

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
Quote:

Originally Posted by Cipop (Post 2377921)
IDK if i did it right (and I think I didn't), but take a look! http://puu.sh/mdjeb.rar

http://steamcommunity.com/sharedfile.../?id=587755667
http://steamcommunity.com/sharedfile.../?id=587755592

EDIT: Model name is v_knife_default_t_elucidator.mdl

Thanks !
tested but model not show up :D

Cipop 12-30-2015 00:32

Re: [ANY] Custom Weapons Menu (very easy to configure) v1.1
 
Quote:

Originally Posted by nguyenbaodanh (Post 2377928)
Thanks !
tested but model not show up :D

Can you show me your config file?


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