Individual Weapon Models
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Individual Weapon Models description This plugin makes you able to add more view models (Those you see when you are holding the weapon. Spectators also see it) for each weapon and let each user use what he wants.how to add models The default model for each weapon is named accordingly the weapon name.cvars weaponModels_default 1 - If the default model should be still used for all weapons that you added a new skin. If you set it to 0 the default model will not be used unless you added it to the config file. Let's say you don't wont to use the default models for any weapon other than the usp. You would set this to 0 and in the config file you would addchangelog 1.1 - Fixed shield animation related stuffThis plugin doesn't handle weapons sounds and I don't plan to change it in that way. By default, the config file adds a skin to the knife that comes with CS so clients won't need to download it Thanks to Connor for the idea of changing the knife model this way, xPaw that remembered me of this, and Stupok that helped me testing it. If a considerable number of people wants to I will add the option of save the preferred model permanently in a database. Lastly, the plugin misses a thing that is, when you change a model before the weapon being fully deployed the visual weapon animation doesn't play, but the model changes. It doesn't affect the plugin behaviour at all, it isn't needed, but it will be nice. Will fix this when i have a good solution without having to hardcode the weapon deploy animations numbers. |
Re: Individual Weapon Models
Nice!, an other new plugin from our chief.
Why you don't get your own "High Traffic" forum? :)(Bailopan, give him it please :P) |
Re: Individual Weapon Models
Bailopan doesn't like me.
Updated the plugin. It wasn't taking account of the possibility of the user having shield. Still, shield different models aren't yet a possibility. |
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Update. Version 1.2. If you add a model it searches for its associated shield model. That is:
If you add to the config file usp usp_dark it will search for "models/shield/v_shield_usp_dark.mdl" |
Re: Individual Weapon Models
nice plugin again :)
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Re: Individual Weapon Models
very nice! just keep creating these masterpieces! :)
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Why don't you use register/unregister message for that drop TextMsg ? this way TextMsg wouldn't be registered all the time, and original msgs would be sent instead of being resend every time.
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Re: Individual Weapon Models
Ok I will do it. (I haven't thought of that)
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