MultiMod Manager v5.8
2 Attachment(s)
MultiMod Manager Version: 5.8 Author: zero Credits:- 1. Fysiks -Main idea for loading different sets of plugin - Polymorph: Mod Manager 2. Galileo - voting functions - Galileo v5.9.1-925 3. SkY#IN - Testing and ideas 4. MaNa - Testing and ideas 5. zero - Implementation Features: - Mod specific plugins will be loaded (Note: The plugins which are to be loaded in every mod are to be written in plugins.ini) - Advanced Mod Vote and Map Vote - Re modvote and mapvote when no item gets more than 50% vote - Mannual change of mod and map - Block Mod - Countdown voice - Auto modvote at the end of map time * Change on next round or change instantly - Gungame supported * Required: mapchooser_multimod.amxx provided with the mulitmod. * Add mapchooser_multimod.amxx in gungame-plugins.ini only. * Auto map vote at the ending of gungame process * After "gg_max_maps" has passed a modvote will appear instead of mapvote. * Cvar "gg_max_maps" is in gungame.amxx. - Ads supported - Advance rtv feature - Mannual reloading of the currentmod( if something goes wrong and also required to load a new plugin) - Last mod exclusion - Nomination of mods * Per person only 1 nomination is allowed. * Blocked mods will be excluded from nomination. - Nomination of maps * Per person can be defined in sma - Plugin fully depends on "mp_timelimit" cvar for mod or map change. - Cancellation of mod and map vote is possible now (You cant cancel mod or map after map has been decided). * Type "mm_cancelvote" in your console while voting process is going on. * After map has been decided cancellation of mod or any voting process will not happen, during voting process or before is valid. New Features: - Single file for ads and cfg for all mods respectively. - Map Nomination - Optimization compared to previous versions Mulitmod Files: - tag-plugins.ini (only include mod specfic plugins not the default ones) - tag-maps.ini - singlemodads.ini (see the format in the folder) - singlemodcfg.cfg (see the format in the folder) - multimod.cfg (cvars for multimod manager) - multimod.ini (mod names and tags) Disable the following plugins: * mapsmenu.amxx * nextmap.amxx * mapchooser.amxx Installation: 1. Change "#define" "Edit Safe Zone" to customize according to your own requirement. 2. Disable the following maps: mapsmenu.amxx, nextmap.amxx & mapchooser.amxx to avoid conflicts. 3. Install the menu-front given in the folder. 4. Install multimod_mapchooser.amxx in gungame-plugin.ini to make gungame plugin aware of multimod manager. (Use default gungame plugin) 5. Set MAXMODS and MAX_PLAYER_CNT carefully according to your server variables to avoid from any bugs. 6. Install the provided lang file. 7. Keep menufront.amxx in plugins.ini below multimod_v599.amxx. Note: 1. An extra plugin has been provided for the users who were using old version of multimod manager (by zero) i.e <=Version 4.8 2. Run the eazy.amxx prior to installing new multimod manager. After the process is done you may disable eazy.amxx and install the multimod manager. 3. `eazy.amxx` is not a malicious plugin. It just extracts all the data from the old format of multimod files and convert them according to the new one. 4. But before that make sure you have a backup of multimod folder. 5. I recommend the usage of `eazy.amxx` to experienced moderators. 6. If any bugs then tell me I'll make sure to fix it asap. 7. Works fine on amxmodx 1.8.2 & Steamcmd latest update required. |
Re: MultiMod Manager v5.8
But, Polymorph: Mod Manager already does a good job, what is the need?
|
Re: MultiMod Manager v5.8
Afaik, polymorph surely does good work but when we add new global plugins, it requires us to add the name to all the plugin-mod files so that it runs all the time. But this 1 is enhanced. U should read the documentation i've provided n try it yourself. Tc. ☺️
|
Re: MultiMod Manager v5.8
Problems :
1. it seems to me that there is a problem here : // Prefix mm_prefix "[Multi-Mod]" 2. I use this - dem_name "CS_MegaGaming_Classic[CSGO Remake]" - in cfg with polymorph and it works, but here, as it was before on older versions, it shows that it is recording a demo from the previous mod... 3. When changing the mode, the voices that are heard counting down are mixed... 4. when I use this "amx_imessage" in the cfg it doesn't come out, and when I write it in the ini file it comes out as a chat, not as a hood message 5. The maps do not change themselves, but there must always be a person in the server. 6. The previous mod is not present in the vote for the next one, which is not good in my opinion... I think this plugin is trash for now... Questions : The most important thing I want to ask is how can I select a map while in a specific mod. For example, I'm playing a gungame, but I don't like the map and I want to change at the beginning, until I see it? And I want to ask why in any multi mod plugin there are not two different commands /rtv for maps and /mod for mods? |
Re: MultiMod Manager v5.8
Quote:
regards from INDIA. |
Re: MultiMod Manager v5.8
I already made a multi mod exactly how I want it to work. In my opinion, all multi mod plugins are not done right and are completely useless from my point of view.
regards from BULGARIA. |
Re: MultiMod Manager v5.8
Quote:
|
Re: MultiMod Manager v5.8
You got something wrong. I'm glad I was able to do it after all, after you didn't want to. I just put my rtv on the maps.
|
Re: MultiMod Manager v5.8
I have a problem with the MultiMod Manager it wont unload deathmatch when switching mods
any help would be appreciated i tryed meta unload it works but wont reload it when deathmatch is voted again |
Re: MultiMod Manager v5.8
Quote:
Let me know how it goes. |
All times are GMT -4. The time now is 20:03. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.