Changing the seed in PlayerRunCommand doesn't do anything anymore
I can't prevent nospread cheats from working anymore, even if do something simple such as:
Code:
public Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3],&weapon, &subtype, &cmdnum, &tickcount, &seed, mouse[2]) Edit: It seems to be a problem with setting it to GetURandomInt - it works fine if i just use something like seed = 7; As the weapon spread for the above is always the same, as expected Edit2: I should've probably posted that somewhere else, not in the SMAC section? This section seemed to fit the most though |
Re: Changing the seed in PlayerRunCommand doesn't do anything anymore
Were you testing with client prediction disabled?
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Re: Changing the seed in PlayerRunCommand doesn't do anything anymore
I'm at a loss here, changing the seed seems to be working normally - the guy who was on my server is apparently using something else than a no spread cheat - he called it no recoil.
After some testing i noticed that his bullets don't hit exactly the same spot on a wall, but are rather spread over a really tight area - yet when i spectate him it looks like any other no spread hack - changing the seed on the server side doesn't affect his no recoil cheat at all, his bullets still land in the same tight area :shock: |
Re: Changing the seed in PlayerRunCommand doesn't do anything anymore
The reduced spread was likely accomplished through modifications to angles as opposed to seeds. Did you happen to spectate him while he played? Did he appear to shake in an unusual manner?
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Re: Changing the seed in PlayerRunCommand doesn't do anything anymore
Quote:
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