[ANY] AllChat (aka DeadChat)
2 Attachment(s)
AllChat
This plugin allows dead players using chat to communicate with alive players. Plugin just duplicates the messages to players who can not see it because of the death or other game restrictions, so no hidden admin messages, messages of muted users, or similar things that would not normally be visible in chat will ever be exposed. By default it will read sv_alltalk as it's enable cvar. You can use the override cvar to enable or disable the plugin regardless of sv_alltalk (see below). Alive players will see exactly what the dead players see as far as chat msgs go. The relayed messages are exactly identical to the standard and the clients language is taken into account (unlike some already availalable plugins offering deadchat). Actually, they are the standard messages, as the plugin triggers the localized phrases on the client, rather than trying to format the messages itself. Features:
Screenshots: http://css.vsevnet.ru/sm/allchat/chat.jpgSupported Games:
Requirements: Installation:
Convars:
Changelog:
Similar plugins:
Tags: allchat, deadchat, alltalk, talk, speak, tell, chat, print, say, say_team, player_say, dead, alive, spec, team, relay |
Re: [ANY] AllChat (aka DeadChat or ChatAllTalk)
I prefer use HookUserMessage() than commands "say" "say_team".
But, this is only my opinion. Question, what happen when admin use silent chat commands ? /hp @me 500 :wink: |
Re: [ANY] AllChat (aka DeadChat or ChatAllTalk)
Quote:
Quote:
|
Re: [ANY] AllChat (aka DeadChat or ChatAllTalk)
I didn't look more specifically, sorry my bad.
You have use event and hookusermessage. ok ok. |
Re: [ANY] AllChat (aka DeadChat or ChatAllTalk)
Hi there,
it was time for an update of the 2 other plugins, I will try your plugin right away. Deadchat 1.3 was creating hundreds of such error lines in my error logs: Quote:
And could it be fixed? I asked on the thread but I had no answer :( I liked the deadchat_teamsay binary of this plugin. If set to 0, dead players can NOT talk with their alive teammates without being read by enemies (by using say_team command). If set to 1, dead players can talk only with their dead AND ALIVE teammates without being read by enemies (pressing "u", by default), allowing them "ghost chatting" to give indications like "they are in bombsite B" or so... Of course it's better to play with deadchat_teamsay 0. This way when they press u, deadplayers only talk with dead players of their team (like if plugin was disabled). Anyway I'll try yours and give feedback. Regards, St00ne |
Re: [ANY] AllChat (aka DeadChat or ChatAllTalk)
Quote:
Quote:
|
Re: [ANY] AllChat (aka DeadChat)
Hi there,
Thanks for the answers. I also had these lines in my logs: Quote:
If not, can you fix that? Regards, St00ne |
Re: [ANY] AllChat (aka DeadChat)
Quote:
|
Re: [ANY] AllChat (aka DeadChat)
Thanks,
I'll post feedback as soon as I try it. ++ |
Re: [ANY] AllChat (aka DeadChat)
Okay, how do I have to set my config to have this please?
- alive players being able to chat with everyone (say command) or only with teammates (say_team command) - dead players NOT being able to use say_team, or if they do so, only dead players of their team can read them (not alive teammates) -> alternatively: even enemies can read them - spectators: same as dead players In short, I want to enable this plugin but avoid ghost chat. Should it be this: sv_alltalk 1 sm_allchat_mode 2 sm_allchat_team 0 or this: sv_alltalk 1 sm_allchat_mode 2 sm_allchat_team 2 Also, if sv_alltalk is set to 0 but sm_allchat_mode is set to 1... is it the same as sv_alltalk 1 and sv_allchat_mode 2? Are alive players still able to use team_say? Thanks, St00ne |
All times are GMT -4. The time now is 14:34. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.