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-   -   [L4D2] stripper cfg make physics blockers visable? (https://forums.alliedmods.net/showthread.php?t=332932)

canadianjeff 06-09-2021 15:49

[L4D2] stripper cfg make physics blockers visable?
 
not sure where this post belongs as there is no dedicated subforum for stripper

anyways I am trying to make env_physics_blocker be visable somehow my test cfg had no results

Code:

modify:
{
        match:
        {
                "classname" "env_physics_blocker"
        }
        insert:
        {
                "rendercolor" "0 0 255"
                "renderamt" "255"
;                "rendermode" "10"
;                "renderfx" "0"
        }
}


Sreaper 06-09-2021 16:31

Re: [L4D2] stripper cfg make physics blockers visable?
 
That entity only supports the inputs and outputs listed in the link below. Even if it did have a color input I’ve never seen a point entity that is visible by default, at least in TF2.

https://developer.valvesoftware.com/...hysics_blocker

You are better off using a prop_dynamic to spawn a nonsolid model to simulate visual effects. I've yet to see anyone use stripper to create a textured brush.

Marttt 06-09-2021 21:44

Re: [L4D2] stripper cfg make physics blockers visable?
 
You can try renaming it on stripper with "anv_mapfixes"
And running the TLS command ShowUpdate() in the console
I don't remember exactly the steps but I was able to do it once.

Check this link:
https://github.com/Tsuey/L4D2-Community-Update/issues/1

canadianjeff 03-02-2022 02:53

Re: [L4D2] stripper cfg make physics blockers visable?
 
Sreaper I like your comment about using stripper to make a textured bush

Sreaper 03-05-2022 02:50

Re: [L4D2] stripper cfg make physics blockers visable?
 
Quote:

Originally Posted by canadianjeff (Post 2772863)
Sreaper I like your comment about using stripper to make a textured bush

What about it? The above fix provided by Marttt fixes a point entity which is not a brush. Why bump a 9~ month old thread just to say that?


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