[L4D2] stripper cfg make physics blockers visable?
not sure where this post belongs as there is no dedicated subforum for stripper
anyways I am trying to make env_physics_blocker be visable somehow my test cfg had no results Code:
modify: |
Re: [L4D2] stripper cfg make physics blockers visable?
That entity only supports the inputs and outputs listed in the link below. Even if it did have a color input I’ve never seen a point entity that is visible by default, at least in TF2.
https://developer.valvesoftware.com/...hysics_blocker You are better off using a prop_dynamic to spawn a nonsolid model to simulate visual effects. I've yet to see anyone use stripper to create a textured brush. |
Re: [L4D2] stripper cfg make physics blockers visable?
You can try renaming it on stripper with "anv_mapfixes"
And running the TLS command ShowUpdate() in the console I don't remember exactly the steps but I was able to do it once. Check this link: https://github.com/Tsuey/L4D2-Community-Update/issues/1 |
Re: [L4D2] stripper cfg make physics blockers visable?
Sreaper I like your comment about using stripper to make a textured bush
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Re: [L4D2] stripper cfg make physics blockers visable?
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