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-   -   SuperLogs: Nuclear Dawn 1.0 (https://forums.alliedmods.net/showthread.php?t=178690)

Peace-Maker 02-19-2012 16:58

SuperLogs: Nuclear Dawn 1.0
 
2 Attachment(s)
SuperLogs: Nuclear Dawn


This is part of a series of plugins for many mods to enable more detailed logging, all in HL Log Standard.

These plugins give the ability to track many things not natively logged by the game in log parsers such as HLstatsX:CE, Psychostats, and others.

This plugin requires SDK Hooks installed.

For SuperLogs: Nuclear Dawn, the following features are available:

Player Actions
  • headshot
  • killed_commander
  • promoted_to_commander
  • armoury_destroyed
  • artillery_destroyed
  • assembler_destroyed
  • flamethrowerturret_destroyed
  • wirelessrepeater_destroyed
  • powerstation_destroyed
  • radar_destroyed
  • powerrelay_destroyed
  • rocketturret_destroyed
  • sonicturret_destroyed
  • supply_destroyed
  • transportgate_destroyed
  • machineguneturret_destroyed
Team Actions
  • round_win
  • round_lose
  • resource_captured
  • damaged_opposite_bunker (Team managed to damage the enemy bunker with 1000dmg)

Weapon logging for hitgroup, accuracy, and damage statistics.

Logging "Fixes"
  • Logs a "Started Map:..." line for the first map of the server (would normally happen too early to be logged)
  • Logs "commander damage" or "commander poison" as weapon on player_death instead of "commander ability"

Also See
SuperLogs: TF2
SuperLogs: L4D
SuperLogs: Insurgency
SuperLogs: NeoTokyo
SuperLogs: Age of Chivalry
SuperLogs: Fistful Of Frags
SuperLogs: GoldenEye: Source
SuperLogs: CSS
SuperLogs: DODS
SuperLogs: Generic
SuperLogs: ZPS
SuperLogs: HL2DM/SourceForts
SuperLogs: CSpromod
SuperLogs: PVKII


Thanks to psychonic for his SuperLogs plugins + release post. Both plugin and post are based off his work:)

Compiling Notes
SuperLogs: Nuclear Dawn requires SDK Hooks, loghelper and wstatshelper.inc to be in the scripting/include directory when compiling, and therefore, will not compile on the web compiler. Check the other SuperLogs plugins for the wstatshelper.inc file.

snelvuur 02-25-2012 05:57

Re: SuperLogs: Nuclear Dawn 1.0
 
Nice, this also needs a hlxce update no?

Calystos 02-25-2012 07:47

Re: SuperLogs: Nuclear Dawn 1.0
 
Quote:

Originally Posted by snelvuur (Post 1656983)
Nice, this also needs a hlxce update no?

You might like to check out: http://tracker.hlxce.com/issues/1487

I've been testing it along with SuperLogs: Nuclear Dawn, and so far its coming along great.

Theres a few additional things needed to be added to the newest release on the tracker mind since ND's had a few additional things added. But overall so far both together are great.

snelvuur 02-25-2012 15:46

Re: SuperLogs: Nuclear Dawn 1.0
 
Ah i see, well i can wait for the update. Seeing this is coming is just a nice addition too :)

Peace-Maker 02-25-2012 20:23

Re: SuperLogs: Nuclear Dawn 1.0
 
It's still missing lots of images, so anyone handy with graphics could try and add those missing weapon/award and ribbon images :)

XxDragoNxX 03-04-2012 12:32

Re: SuperLogs: Nuclear Dawn 1.0
 
When trying to download, the plugin is failing to compile.

Peace-Maker 03-04-2012 12:47

Re: SuperLogs: Nuclear Dawn 1.0
 
Read the fat compiling notes right above the attachments. Just use the provided .smx or compile yourself locally.

U#0 03-13-2012 11:50

Re: SuperLogs: Nuclear Dawn 1.0
 
Great work! But how about other team actions?
Quote:

Consortium Command Bunker Destroyed
Code:

L */*/* - *:*:*: Team "EMPIRE" triggered "Destroyed Bunker" (CONSORTIUM "*") (EMPIRE "*")
L */*/* - *:*:*: Team "CONSORTIUM" scored "*" with "*" players
L */*/* - *:*:*: Team "EMPIRE" scored "*" with "*" players
L */*/* - *:*:*: World triggered "Round_Win"

Empire Command Bunker Destroyed
Code:

L */*/* - *:*:*: Team "CONSORTIUM" triggered "Destroyed Bunker" (CONSORTIUM "*") (EMPIRE "*")
L */*/* - *:*:*: Team "CONSORTIUM" scored "*" with "*" players
L */*/* - *:*:*: Team "EMPIRE" scored "*" with "*" players
L */*/* - *:*:*: World triggered "Round_Win"

Consortium Eliminated
Code:

L */*/* - *:*:*: Team "EMPIRE" triggered "Eliminated Team" (CONSORTIUM "*") (EMPIRE "*")
L */*/* - *:*:*: Team "CONSORTIUM" scored "*" with "*" players
L */*/* - *:*:*: Team "EMPIRE" scored "*" with "*" players
L */*/* - *:*:*: World triggered "Round_Win"

Empire Eliminated
Code:

L */*/* - *:*:*: Team "CONSORTIUM" triggered "Eliminated Team" (CONSORTIUM "*") (EMPIRE "*")
L */*/* - *:*:*: Team "CONSORTIUM" scored "*" with "*" players
L */*/* - *:*:*: Team "EMPIRE" scored "*" with "*" players
L */*/* - *:*:*: World triggered "Round_Win"

Consortium Surrendered
Code:

L */*/* - *:*:*: Team "EMPIRE" triggered "Surrendered" (CONSORTIUM "*") (EMPIRE "*")
L */*/* - *:*:*: Team "CONSORTIUM" scored "*" with "*" players
L */*/* - *:*:*: Team "EMPIRE" scored "*" with "*" players
L */*/* - *:*:*: World triggered "Round_Win"

Empire Surrendered
Code:

L */*/* - *:*:*: Team "CONSORTIUM" triggered "Surrendered" (CONSORTIUM "*") (EMPIRE "*")
L */*/* - *:*:*: Team "CONSORTIUM" scored "*" with "*" players
L */*/* - *:*:*: Team "EMPIRE" scored "*" with "*" players
L */*/* - *:*:*: World triggered "Round_Win"



U#0 03-14-2012 17:59

Re: SuperLogs: Nuclear Dawn 1.0
 
Quote:

Originally Posted by Peace-Maker (Post 1657555)
It's still missing lots of images, so anyone handy with graphics could try and add those missing weapon/award and ribbon images :)

All updated.

GDragon 04-24-2012 14:12

Re: SuperLogs: Nuclear Dawn 1.0
 
all team action does not work ... effect of both teams scored!


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