SuperLogs: Nuclear Dawn 1.0
2 Attachment(s)
SuperLogs: Nuclear Dawn
This is part of a series of plugins for many mods to enable more detailed logging, all in HL Log Standard. These plugins give the ability to track many things not natively logged by the game in log parsers such as HLstatsX:CE, Psychostats, and others. This plugin requires SDK Hooks installed. For SuperLogs: Nuclear Dawn, the following features are available: Player Actions
Weapon logging for hitgroup, accuracy, and damage statistics. Logging "Fixes"
Also See SuperLogs: TF2 SuperLogs: L4D SuperLogs: Insurgency SuperLogs: NeoTokyo SuperLogs: Age of Chivalry SuperLogs: Fistful Of Frags SuperLogs: GoldenEye: Source SuperLogs: CSS SuperLogs: DODS SuperLogs: Generic SuperLogs: ZPS SuperLogs: HL2DM/SourceForts SuperLogs: CSpromod SuperLogs: PVKII Thanks to psychonic for his SuperLogs plugins + release post. Both plugin and post are based off his work:) Compiling Notes SuperLogs: Nuclear Dawn requires SDK Hooks, loghelper and wstatshelper.inc to be in the scripting/include directory when compiling, and therefore, will not compile on the web compiler. Check the other SuperLogs plugins for the wstatshelper.inc file. |
Re: SuperLogs: Nuclear Dawn 1.0
Nice, this also needs a hlxce update no?
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Re: SuperLogs: Nuclear Dawn 1.0
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I've been testing it along with SuperLogs: Nuclear Dawn, and so far its coming along great. Theres a few additional things needed to be added to the newest release on the tracker mind since ND's had a few additional things added. But overall so far both together are great. |
Re: SuperLogs: Nuclear Dawn 1.0
Ah i see, well i can wait for the update. Seeing this is coming is just a nice addition too :)
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Re: SuperLogs: Nuclear Dawn 1.0
It's still missing lots of images, so anyone handy with graphics could try and add those missing weapon/award and ribbon images :)
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Re: SuperLogs: Nuclear Dawn 1.0
When trying to download, the plugin is failing to compile.
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Re: SuperLogs: Nuclear Dawn 1.0
Read the fat compiling notes right above the attachments. Just use the provided .smx or compile yourself locally.
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Re: SuperLogs: Nuclear Dawn 1.0
Great work! But how about other team actions?
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Re: SuperLogs: Nuclear Dawn 1.0
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Re: SuperLogs: Nuclear Dawn 1.0
all team action does not work ... effect of both teams scored!
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