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-   -   SourceMod 1.9 Now Stable! (https://forums.alliedmods.net/showthread.php?t=308912)

nosoop 07-08-2018 11:18

Re: SourceMod 1.9 Now Stable!
 
Quote:

Originally Posted by asherkin (Post 2601971)
That isn't in 1.9

Are you sure? If we're definitely talking about the same change (commit c3b25e54f821f77153bc540c61141dad2ed78924), it is present in 1.9-dev.

1.9-dev didn't get its own backport branch until the version rollover in December.

headline 07-08-2018 16:16

Re: SourceMod 1.9 Now Stable!
 
Quote:

Originally Posted by nosoop (Post 2601963)

Quote:

Originally Posted by CrazyHackGUT (Post 2601919)
Looks like a mistake.

Quote:

Originally Posted by TiBarification (Post 2601966)
Not really. But sounds good.

Original post is fixed, thanks for being vigilant

DeepLearning 07-08-2018 18:06

Re: SourceMod 1.9 Now Stable!
 
Pleasure to see community moving forward and making great things even better. Thank you all for your work!

Since 1.7 i have this questions in mind:
Is there any cons and pros compiling old plugins with new compiler?
Rewriting old plugins to new syntax worth time?
Should i recompile old but working extensions?
Thank you!

Fearts 07-08-2018 18:09

Re: SourceMod 1.9 Now Stable!
 
Thanks for the work you guys put in to keeping this updated.

VPPGamingNetwork 07-08-2018 20:11

Re: SourceMod 1.9 Now Stable!
 
Good job to all the coders over there in the AM world.

headline 07-08-2018 20:58

Re: SourceMod 1.9 Now Stable!
 
Quote:

Originally Posted by DeepLearning (Post 2602131)
Is there any cons and pros compiling old plugins with new compiler?

The sourcepawn compiler is always evolving with fixes and the occasional optimization (ty dvander), so sticking to the latest stable compiler is always a good idea. I could list pros and cons, but it's overwhelmingly pros.


Quote:

Originally Posted by DeepLearning (Post 2602131)
Rewriting old plugins to new syntax worth time?

Eventually, old style scripts will fall deeper into deprecation. I'm unsure if they'll ever outright break, but new features (1.7.3 and forward) won't have old style recreations. If you're writing scripts, I'd start at least using the new syntax for new plugins. Whether it's worth your time to update old scripts is up to you.

Quote:

Originally Posted by DeepLearning (Post 2602131)
Should i recompile old but working extensions?

Older extensions won't need a higher sourcemod version unless they rely on a new feature. Old extensions should continue to work fine.

rogeraabbccdd 07-08-2018 21:15

Re: SourceMod 1.9 Now Stable!
 
:bacon!::bacon!::bacon!:

ElooKoN 07-09-2018 09:56

Re: SourceMod 1.9 Now Stable!
 
Nice, well done guys!

ghostdlr 07-10-2018 07:39

Re: SourceMod 1.9 Now Stable!
 
If i kick a player, the server is crashing . It didn't use to happen before .

Any ideas why ? I got latest stable source mod and latest CS GO server version .

asherkin 07-10-2018 07:48

Re: SourceMod 1.9 Now Stable!
 
Quote:

Originally Posted by ghostdlr (Post 2602583)
Any ideas why ? I got latest stable source mod and latest CS GO server version .

You are not using the latest stable SourceMod, check your `sm version` output.


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