[EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)
2 Attachment(s)
With this extension you can simple unlock all melee weapons.
Extension gives cvar l4d_melee_weapons for set list of spawned melee weapons at map. Default value: Code:
fireaxe;frying_pan;machete;baseball_bat;crowbar;cricket_bat;tonfa;katana;electric_guitar;knife;golfclub Changelog 1.0.0.4 - Added cvars registration. 1.0.0.3 - Fixed memory leaks on Windows (thanks to psychonic) 1.0.0.2b - Added knife support. 1.0.0.1b - Renamed extension, renamed extension filename, renamed main class, renamed gamedata file - Linux version now no have memory leak 1.0.0.0b - Initial version. Known issue Incorrect cvar name in extension .dll and .so description. Tested on linux and windows. --------------------------------------------------------------------- See also other my extensions and plugins fixes 8+ bugs: - [L4D2] Infected Fix Spawn - [L4D2] Defibrillator Bug Fix - [L4D2] Upgrade packs BUG FIX - [L4D2] 8+ players Bug Fixes |
Re: [EXTENSION] [L4D2] Melee Control (spawn) (1.0.0.0)(BETA)
hi, hmm can you add cvar for set custom melee list ?, i have custom melee and this good help me on problem after update )
and even when they were unlocking addons, we just washed the parameter file of the mission with a list of available weapons on the map, it is possible to realize through your extension? ////////// (On russian) и еще когда были аддоны разлочки, мы просто стирали параметр из файла миссии со списком доступного ближнего оружия на карте, можно ли это реализовать через ваше расширение?, в таком случае мне кажется память не будет засорятся.., и спасибо за хорошее начало и поддержку L4D2 сообщества) |
Re: [EXTENSION] [L4D2] Melee Control (spawn) (1.0.0.0)(BETA)
1 Attachment(s)
V10, I'm use this trick as left4downtown2 modification. No server crashes. May be you can use it.
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Re: [EXTENSION] [L4D2] Melee Control (spawn) (1.0.0.0)(BETA)
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Re: [EXTENSION] [L4D2] Melee Control (spawn) (1.0.0.0)(BETA)
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In Linux KeyValues.SetString working fine as well. Today I rewrite different code for linux. But in Windows trying to call KeyValues.SetString get crash (memory corruption exception) always. I think it problems in compiler settings or something in msvc. So in windows I use old code (with leak). |
Re: [EXTENSION] [L4D2] Melee Control (spawn) (1.0.0.0)(BETA)
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Both the game and the extension are compiled with /MT, statically linking the msvcrt (instead of dynamically linking [/MD] and sharing the heap). You'll have to directly call the game's copy of KeyValues::SetString for a KeyValue* allocated by the game. |
Re: [EXTENSION] [L4D2] Melee Control (spawn) (1.0.0.0)(BETA)
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Re: [EXTENSION] [L4D2] Melee Spawn Control (1.0.0.2)(BETA)
This will prove to be a valuable addition to the community V10.
Seeing as how Valve has done something to effect the way server side vpks work now, causing vpks that aren't tied to custom campaigns to not work One of those vpks was one that unlocked all the melee weapons for all the campaigns, along with allowing the female boomer on all campaigns including the L4D1 campaigns. |
Re: [EXTENSION] [L4D2] Melee Spawn Control (1.0.0.3)
Version updated to 1.0.0.3:
- Fixed memory leaks on Windows (thanks to psychonic) |
Re: [EXTENSION] [L4D2] Melee Spawn Control (1.0.0.3)
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[SM] Unable to find cvar: sm_melee_weapon_list i put version (1.0.0.3), older delete |
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