[TF2] Spin the Wheel (v1.1, 08/03/2013)
3 Attachment(s)
It's a command to spin the Wheel of Fate.
Will try to make a command to spawn a Wheel of Fate soon. Cvars: tf_spinwheel_version 1.1 - version cvar, do not touch. tf_spinwheel_time 0.0 - amount of time enforced between using the sm_spin command for anybody (this is a global time limiter, not per-player). Changes to this cvar apply immediately. Commands: sm_spin - defaults to the Cheats admin flag. Spins the Wheel, or says "Error 404: Wheel not found." if no Wheel entity exists on the map. Overrides: tf_spinwheel_time_override - Defaults to Root (z) admin flag. Players with access to this override will ignore the command cooldown time. Changelog: Code:
1.1 - 08/03/2013 |
Re: [TF2] Spin the Wheel
Cute Error 404.
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Re: [TF2] Spin the Wheel
Just a thought...would it be possible to add the wheel of doom entity with stripper and then use this plugin?
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Re: [TF2] Spin the Wheel
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Re: [TF2] Spin the Wheel
For what it's worth, this plugin will spin every wheel_of_doom entity on the map (if there happens to be more than one).
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Re: [TF2] Spin the Wheel
Is the wheel a single, easy to install entity or is it a matter of decompiling the lake-side event map to find out and stop asking stoopid questions?
EDIT: just a thought. Could 'community' rolls be added to this as an extention of RTD? Basically when it rolls it sets everyone on fire...or puts everyone to snails pace..or freezes everyone. Or will it always be restricted to the rolls on the wheel? |
Re: [TF2] Spin the Wheel
Darth: it appears to do that anyways even if you send the input to only one wheel.
Custom rolls are entirely possible, just not yet figured out. The wheel even features a RegisterEffect function to add new effects. |
Re: [TF2] Spin the Wheel
Does this also play the sounds where due when spinning the wheel/acquiring an effect.
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