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-   -   [TF2] Spin the Wheel (v1.1, 08/03/2013) (https://forums.alliedmods.net/showthread.php?t=199463)

FlaminSarge 10-28-2012 11:37

[TF2] Spin the Wheel (v1.1, 08/03/2013)
 
3 Attachment(s)
It's a command to spin the Wheel of Fate.

Will try to make a command to spawn a Wheel of Fate soon.

Cvars:
tf_spinwheel_version 1.1 - version cvar, do not touch.
tf_spinwheel_time 0.0 - amount of time enforced between using the sm_spin command for anybody (this is a global time limiter, not per-player). Changes to this cvar apply immediately.

Commands:
sm_spin - defaults to the Cheats admin flag. Spins the Wheel, or says "Error 404: Wheel not found." if no Wheel entity exists on the map.

Overrides:
tf_spinwheel_time_override - Defaults to Root (z) admin flag. Players with access to this override will ignore the command cooldown time.

Changelog:
Code:

1.1 - 08/03/2013
*Updated for time cvar
1.0 - 10/28/2012
*Initial release

Previous plugin views - 462

CuriousG 10-28-2012 15:56

Re: [TF2] Spin the Wheel
 
Cute Error 404.

MaloModo 10-28-2012 16:19

Re: [TF2] Spin the Wheel
 
Just a thought...would it be possible to add the wheel of doom entity with stripper and then use this plugin?

ReFlexPoison 10-28-2012 16:35

Re: [TF2] Spin the Wheel
 
Quote:

Originally Posted by MaloModo (Post 1828279)
Just a thought...would it be possible to add the wheel of doom entity with stripper and then use this plugin?

It's probably multiple entitys.

MasterOfTheXP 10-28-2012 22:01

Re: [TF2] Spin the Wheel
 
Quote:

Originally Posted by ReFlexPoison (Post 1828301)
It's probably multiple entitys.

Naw.
  1. Spawn wheel_of_doom
  2. Input "Spin"
  3. "THE WHEEEEEEL!"
It doesn't actually apply any effects, though (besides all on fire, or so I've heard, which wears off in half a second before it can deal any damage) There's apparently a brush surrounding Ghost Fort that triggers the effects, or something. And wheel_of_doom_spiral. I haven't actually opened the map yet, so I'm not sure.

DarthNinja 11-03-2012 15:20

Re: [TF2] Spin the Wheel
 
For what it's worth, this plugin will spin every wheel_of_doom entity on the map (if there happens to be more than one).

Roundcat 11-04-2012 02:12

Re: [TF2] Spin the Wheel
 
Is the wheel a single, easy to install entity or is it a matter of decompiling the lake-side event map to find out and stop asking stoopid questions?

EDIT: just a thought. Could 'community' rolls be added to this as an extention of RTD? Basically when it rolls it sets everyone on fire...or puts everyone to snails pace..or freezes everyone. Or will it always be restricted to the rolls on the wheel?

FlaminSarge 11-04-2012 21:29

Re: [TF2] Spin the Wheel
 
Darth: it appears to do that anyways even if you send the input to only one wheel.

Custom rolls are entirely possible, just not yet figured out. The wheel even features a RegisterEffect function to add new effects.

Darthmule 01-31-2013 07:57

Re: [TF2] Spin the Wheel
 
Does this also play the sounds where due when spinning the wheel/acquiring an effect.

Sreaper 01-31-2013 18:20

Re: [TF2] Spin the Wheel
 
Quote:

Originally Posted by Darthmule (Post 1884010)
Does this also play the sounds where due when spinning the wheel/acquiring an effect.

Yes the sounds work as intended. Most of the effects however will do nothing unless you set them up.


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