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-   -   [CSS] Spawn Tools 7 (https://forums.alliedmods.net/showthread.php?t=115496)

meng 01-13-2010 19:59

[CSS] Spawn Tools 7
 
3 Attachment(s)
Spawn Tools 7

This plugin provides player spawn point editing tools. It can be used to remove bad spawns, add new spawns or completely change a maps spawn point layout. A simple menu and visual tools provide everything needed.

Usage
*With an empty server, open the menu. The menu is located under server commands and requires admin flag RCON to access.
*Enable Edit Mode and start editing!
*Spawns are added at your current location. The direction your viewing is also saved.
*Spawns are removed at your current location.

Important Notes
*You must save your configuration after editing!
*If you use Default Spawn Removal, the change doesn't take effect until the map is reloaded.
*Add spawns while alive in the map! This will produce the best spawn angles and placement.

For those that utilize a test server, configurations can be generated and copied over to your public servers.
Files are located in sourcemod/configs/spawntools7.

CREDITS berni (Map Decals[keyvalues]) kigen (code)

meng 01-13-2010 22:57

Re: Spawn Tools 7
 
*Plugin updated.

Small change to the menu functions.

bobbobagan 01-14-2010 00:53

Re: Spawn Tools 7
 
Wow, cool plugin man. Will certainly come in handy with some poorly designed custom maps :P

DarthNinja 01-14-2010 16:06

Re: Spawn Tools 7
 
Any reason why this wouldn't work in (or couldn't be made to work) in TF2?

Mnkras 01-14-2010 17:34

Re: Spawn Tools 7
 
TF2 support please! then i will love you forever!!:bacon:

meng 01-14-2010 18:00

Re: Spawn Tools 7
 
Quote:

Originally Posted by bobbobagan (Post 1054467)
Wow, cool plugin man. Will certainly come in handy with some poorly designed custom maps :P

:wink: thats how it started, a while ago i made a tiny plugin to remove bad spawns from 2 custom maps.

Quote:

Originally Posted by DarthNinja (Post 1055007)
Any reason why this wouldn't work in (or couldn't be made to work) in TF2?

no it will not work for tf2 as is.

Quote:

Originally Posted by Mnkras (Post 1055105)
TF2 support please! then i will love you forever!!:bacon:

i will look into adding tf2 support over the next week or so.

Rodgerland 01-23-2010 23:40

Re: Spawn Tools 7
 
Good job =)

zepper 01-30-2010 22:12

Re: Spawn Tools 7
 
Nice and Easy TNX :)

KaiserJeeÆ 03-02-2010 03:40

Re: Spawn Tools 7
 
When you say add spawn, does that mean if it's 20vs20 map, you can make 32vs32?

meng 03-04-2010 00:01

Re: Spawn Tools 7
 
Quote:

Originally Posted by KaiserJeeÆ (Post 1105134)
When you say add spawn, does that mean if it's 20vs20 map, you can make 32vs32?

Yes you can!

@meng
This plugin needs to be rewritten. :down: :rtfm:

DoctorWaffles 03-06-2010 04:55

Re: Spawn Tools 7
 
Where do i place the files?
How to install?

- Dr. Waffles

Smexy 03-06-2010 13:49

Re: Spawn Tools 7
 
Quote:

Originally Posted by DoctorWaffles (Post 1109217)
Where do i place the files?
How to install?

- Dr. Waffles

Download the .smx file and place it in your cstrike/addons/sourcemod/plugins folder and you should be good to go.

Edit: And thanks for this plugin :D

P4rD0nM3 03-14-2010 15:49

Re: Spawn Tools 7
 
Can you put an admin level restriction? like for example only admins with x access can use the plug-in?

Bacardi 03-14-2010 16:42

Re: Spawn Tools 7
 
Quote:

Originally Posted by P4rD0nM3 (Post 1117426)
Can you put an admin level restriction? like for example only admins with x access can use the plug-in?

You can do this by yourself.. change command flag.
Original is flag="m"

...addons/sourcemod/configs/admin_overrides.cfg
Code:

Overrides
{
    "sm_spawntools7"    "q"
}

Now admins flag="q" can access this command via Admin Menu.

And in admin_levels.cfg you can check what flags you have and add more
custom flags if not enough
*don't read this lol

Don't add flag what are not listed in admin_levels.cfg, this make command to public. Everyone can then use this.

meng 03-14-2010 17:02

Re: Spawn Tools 7
 
^^ What he said. This plugin is already limited to admins with the "m" flag (RCON).

meng 03-14-2010 17:11

Re: Spawn Tools 7
 
Plugin updated. New version 0.9.

Fixed small keyvalues issue. Fixed small memory leak. Optimized / code cleaned. Updating is recommended.

Bacardi 03-15-2010 05:02

Re: [CSS] Spawn Tools 7
 
People, remember rate this thread if you like to use this.

This is very usefull plugin.
Should approved.

Neptunin 03-15-2010 12:23

[CSS] Spawn Tools 7
 
How to start the menu?:oops:

Smexy 03-15-2010 14:15

Re: [CSS] Spawn Tools 7
 
Quote:

Originally Posted by Neptunin (Post 1118165)
How to start the menu?:oops:

Answer:
Quote:

Originally Posted by meng (Post 1054201)
*With an empty server, open the menu. The menu is located under server commands and requires admin flag RCON to access.


It's in the !admin menu

Molli 03-23-2010 01:35

Re: [CSS] Spawn Tools 7
 
If remove some spawns and save that.Then changemap and relook my changes and there are as much that before.They just change places.

What iam doing wrong?

meng 03-23-2010 10:43

Re: [CSS] Spawn Tools 7
 
Quote:

Originally Posted by Molli (Post 1126191)
If remove some spawns and save that.Then changemap and relook my changes and there are as much that before.They just change places.

What iam doing wrong?

I don't really understand. If you remove spawns and save your configuration, then they come back in different places? Are you just trying to remove a certain amount of spawns for every map? This plugin uses per-map configurations, so, unless you edit the spawn points, save the configuration and reload the same map, you won't notice the changes.

Sir Jake 03-23-2010 14:26

Re: [CSS] Spawn Tools 7
 
This should be great for deathmatch gungame.

Bacardi 03-23-2010 15:38

Re: [CSS] Spawn Tools 7
 
Quote:

Originally Posted by Molli (Post 1126191)
If remove some spawns and save that.Then changemap and relook my changes and there are as much that before.They just change places.

What iam doing wrong?

*You must save your configuration after editing!


If you edit and save in wrong order (I mean push those options in admin menu)
it will also remove all default spawns points and custom ones.

Do the right way

1. When you have joined team and spawned on field. Select spwantool from admin menu...

2. Choose 1. Enable Edit Mode so that text change 1. Disable Edit Mode and start edit
If you want also touch those default/originals spawn points choose also
2. Enable Default Spawn Removal so that text change 2. Disable Default Spawn Removal

3. Now edit/create/change spawn points on map

4. When you have done, now we save these this way !!!
First disable both editors, 1 and 2 so text look in admin menu like this
1. Enable Edit Mode
2. Enable Default Spawn Removal
fianlly choose 6. Save Configuration

change map and you can look those new spawn points via admin menu/spawntool/edit mode :wink:

Eli suomeksi:
Sammuta molemmat editorit (1 ja 2) admin menusta ennen kuin tallennat !
Että ne 1 ja 2 editorin ensimmäiset tekstit näkyvät "Enable" ja sen jälkeen tallennat.

Toivottavasti ymmärsit.


*edit
But if you running DeathMatch. That mod bring own spawn points instead this spawntool-plugins... (I guess)

suomeksi: DeathMatch modi käyttää omia spawn paikkoja. Mutta niitä voidaan muuttaa sen omista tiedostoista ?
katso Spawnpoint Files :arrow: cstrike\cfg\cssdm\spawns

Molli 03-25-2010 01:56

Re: [CSS] Spawn Tools 7
 
Quote:

Originally Posted by Bacardi (Post 1126707)
1. When you have joined team and spawned on field. Select spwantool from admin menu...

2. Choose 1. Enable Edit Mode so that text change 1. Disable Edit Mode and start edit
If you want also touch those default/originals spawn points choose also
2. Enable Default Spawn Removal so that text change 2. Disable Default Spawn Removal

3. Now edit/create/change spawn points on map

4. When you have done, now we save these this way !!!
First disable both editors, 1 and 2 so text look in admin menu like this
1. Enable Edit Mode
2. Enable Default Spawn Removal
fianlly choose 6. Save Configuration

That didnt help :)

http://i5.aijaa.com/t/00166/5962598.t.jpg

and when i change map

http://i2.aijaa.com/t/00375/5962605.t.jpg

They all come back...

meng 03-25-2010 13:56

Re: [CSS] Spawn Tools 7
 
A few tips.

Only use default spawn removal if you want to completely change the maps spawn point layout. The best method is to create a few custom spawns then enable default spawn removal. Save Configuration and reload the map so the changes take effect. Then you can continue creating your custom spawns. It takes a little work, but you can completely change any maps layout.

If you only want to remove some of the default spawns, remove them individually.

When you are finished editing, you MUST choose "6. Save Configuration" to save the changes to file.

Bacardi 03-25-2010 18:19

Re: [CSS] Spawn Tools 7
 
3 Attachment(s)
I have tested, only remove default spawn points and not have added any custom ones. And it works.

Default spawn points (and I start remove two lines)
http://forums.alliedmods.net/attachm...1&d=1269555094


View before I save these spawn configurations !!
Disable Editors (you can't see those red/blue glows), then save !
http://forums.alliedmods.net/attachm...1&d=1269555146

After map change I peek through spawntool editor again those
http://forums.alliedmods.net/attachm...1&d=1269555245




Go look ...addons\sourcemod\configs\spawntools7\
and remove previous map_name.cfg and change map.
Then start again.

meng 03-25-2010 19:44

Re: [CSS] Spawn Tools 7
 
Nice, thank you for testing again. I suggest adding a few custom spawns when you use default removal just so you can spawn in the map after its reloaded. Then you can continue adding all your spawns. I don't think its a big deal since it seems the map needs to be reloaded in order for the engine to count the spawns and determine maximum team sizes anyway.

Molli 03-26-2010 01:05

Re: [CSS] Spawn Tools 7
 
I just noticed that when i press save configuration, i dont get "configuration saved" notification?

meng 03-26-2010 01:21

Re: [CSS] Spawn Tools 7
 
Was the configs folder (...addons\sourcemod\configs\spawntools7\) created?

Molli 03-26-2010 02:23

Re: [CSS] Spawn Tools 7
 
Quote:

Originally Posted by meng (Post 1129058)
Was the configs folder (...addons\sourcemod\configs\spawntools7\) created?

Yep.

meng 03-26-2010 21:13

Re: [CSS] Spawn Tools 7
 
Well saving works every time for me. The only thing I can think of is maybe your file/folder permissions on your server are stopping it from saving. You could try creating empty configs for the maps you want to edit. Save them as "cs_yourmap.cfg" in the spawntools folder. Then restart the server and try again. Beyond that I have no idea what the problem could be.

DutchKiller 03-28-2010 07:03

Re: [CSS] Spawn Tools 7
 
i need a little help with this..

it doesn't save. When a change the map, all the spawns are gone

Bacardi 03-28-2010 09:11

Re: [CSS] Spawn Tools 7
 
Quote:

Originally Posted by DutchKiller (Post 1131096)
i need a little help with this..

it doesn't save. When a change the map, all the spawns are gone

Hope this help you.
First go look ...addons\sourcemod\configs\spawntools7\
and remove old/previous map_name.cfg file and change map.
Then start again built spawn points.
#23
#26

DutchKiller 03-28-2010 09:28

Re: [CSS] Spawn Tools 7
 
wel... i open that folder, and there's no map name in.

Also when i save, it doesn't say in the chat that it is saved...

Bacardi 03-28-2010 09:44

Re: [CSS] Spawn Tools 7
 
Quote:

Originally Posted by DutchKiller (Post 1131198)
wel... i open that folder, and there's no map name in.

Also when i save, it doesn't say in the chat that it is saved...

Is your server OS Linux ?
Then try create empty file map_name.cfg in there ready

*could be this cause some other plugin what defend create files or host what have some kind write protection("allow create file"/chmod) thing

DutchKiller 03-28-2010 14:10

Re: [CSS] Spawn Tools 7
 
I fixed something:

i wasn't allow to put anything in thisd folder, and it gave this error:
Antwoord: 553 Could not create file.

(antwoord=respons in dutch)

i made it 777 and now it worked puttin a folder in it.

it was just an empty folder called:
map_name.cfg

edit:

it works now :D ty very much :)

right?

Sir Jake 03-28-2010 14:44

Re: [CSS] Spawn Tools 7
 
Yeah thats all you have to do is make the mapname.cfg and it should be good.

meng 03-28-2010 16:19

Re: [CSS] Spawn Tools 7
 
@DutchKiller

Did you create the config folder yourself or did you let the plugin create it for you? It should create the folder for you with the correct permissions. If it doesn't work when you let the plugin create the folder, maybe I made a mistake. Also, is your OS win or linux?

KaiserJeeÆ 03-31-2010 15:20

Re: [CSS] Spawn Tools 7
 
Respons: 250 CWD command successful. "/addons/sourcemod/configs" is current directory.
Kommando: CWD spawntools7
Respons: 550 CWD failed. No permission.
Fejl: Kunne ikke hente mappeindholdsliste // could not get the info in the folder


tried to make it 777 still can't get in.. can u save it in some way or how do you do it?

Sir Jake 04-05-2010 16:39

Re: [CSS] Spawn Tools 7
 
Having it so server admins could change who can create spawn points would be a nice feature to add into the next update if you do one. :)

Would save people from having to edit the .sp That way if you want someone to be able to edit the files you could give them another flag other than root.

Great plugin by the way.


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