[L4D/L4D2]Enhanced Throwables (1.3 - 21/7/2018)
3 Attachment(s)
Adds dynamic Light to held and thrown throwables, besides the bile bomb in l4d2
(0.2 version) https://www.youtube.com/watch?v=0n4k...vjRCJt&index=4 After the Molotov hit's the floor the rest is done by silvers Secondary Plugin Video Above is Just the start of my project ConVars/CFG: config name: Enhance_Handheld_Throwables.cfg PHP Code:
Fixed error on attach points Added better attachpoints for survivors Special Thanks to Silvers for Different attachpoints and offsets to points |
Re: [L4D]Enhanced Throwables
L 04/24/2016 - 00:04:59: SourceMod error session started
L 04/24/2016 - 00:04:59: Info (map "dw_woods") (file "errors_20160424.log") L 04/24/2016 - 00:04:59: Error log file session closed. L 04/24/2016 - 00:05:04: SourceMod error session started L 04/24/2016 - 00:05:04: Info (map "dw_woods") (file "errors_20160424.log") L 04/24/2016 - 00:05:04: [SM] Native "CreateEntityByName" reported: Cannot create new entity when no map is running L 04/24/2016 - 00:05:04: [SM] Displaying call stack trace for plugin "Enhanced_Throwables.smx": L 04/24/2016 - 00:05:04: [SM] [0] Line 74, D:\BasicPawn\Enhanced_Throwables.sp::LetThere BeLight() L 04/24/2016 - 00:05:04: [SM] [1] Line 64, D:\BasicPawn\Enhanced_Throwables.sp::OnEntity Created() L 04/24/2016 - 00:05:04: [SM] Native "CreateEntityByName" reported: Cannot create new entity when no map is running L 04/24/2016 - 00:05:04: [SM] Displaying call stack trace for plugin "Enhanced_Throwables.smx": L 04/24/2016 - 00:05:04: [SM] [0] Line 74, D:\BasicPawn\Enhanced_Throwables.sp::LetThere BeLight() L 04/24/2016 - 00:05:04: [SM] [1] Line 68, D:\BasicPawn\Enhanced_Throwables.sp::OnEntity Created() L 04/24/2016 - 00:25:10: Error log file session closed. |
Re: [L4D]Enhanced Throwables
2 Attachment(s)
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Edit: WOW im never using spedit again, it did not even save so i guess that is why this 1 dont work either because of a ! left in there -_- but now it works!!!!!!!!!!!!!!!!!!!!!!!!!! Attachments removed Updated to 1.0ver |
Re: [L4D]Enhanced Throwables
I don't know how to use SDKHooks but I know some of its functions, how about adding SDKHook_WeaponSwitch then add your code there? Just a suggestion.
EDIT: You know you could use Notepad++ to edit files. |
Re: [L4D]Enhanced Throwables
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Re: [L4D/L4D2]Enhanced Throwables (Updated 27/5/2016)
UPDATED 1.0
Dynamic light for Held throwables Cvars distance and colour of light MaxFrameCheck 10 //10 is default change at you will means it skips 10frames before another check less skips more cpu and more skips is less cpu, but less accuracy |
Re: [L4D/L4D2]Enhanced Throwables (1.0 - 27/5/2016)
L 05/30/2016 - 12:50:57: SourceMod error session started
L 05/30/2016 - 12:50:57: Info (map "streets") (file "errors_20160530.log") L 05/30/2016 - 12:50:57: [SM] Native "GetEntPropString" reported: Entity 359 (359) is invalid L 05/30/2016 - 12:50:57: [SM] Displaying call stack trace for plugin "Enhanced_Throwables.smx": L 05/30/2016 - 12:50:57: [SM] [0] Line 737, /groups/sourcemod/compiler-1.6/include/entity.inc::GetEntityClassname() L 05/30/2016 - 12:50:57: [SM] [1] Line 112, /home/forums/content/files/2/5/7/8/4/1/155012.attach::HandheldSoundHook() L 05/30/2016 - 12:51:00: [SM] Native "GetEntPropString" reported: Entity 359 (359) is invalid L 05/30/2016 - 12:51:00: [SM] Displaying call stack trace for plugin "Enhanced_Throwables.smx": |
Re: [L4D/L4D2]Enhanced Throwables (1.0 - 27/5/2016)
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Re: [L4D/L4D2]Enhanced Throwables (1.1 - 31/5/2016)
I found molotov's dynamic Light only displays when holding on hand and during the period of throwing. After it lands, flame won't light up environment like preview video. However Pipe bomb works well.
Would you join fluorescent effect for bile jar in the future? |
Re: [L4D/L4D2]Enhanced Throwables (1.1 - 31/5/2016)
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https://forums.alliedmods.net/showthread.php?p=1721107 also im not sure what you mean by Joining the fluorescent effect? O.O |
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