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-   -   Current offsets? (https://forums.alliedmods.net/showthread.php?t=248327)

Horsedick 09-15-2014 22:03

Current offsets?
 
What are the current offsets for both RocketTouch and SRocketTouch on Windows and Linux?

I'm seeing 213 Win and 214 for linux but I think these have changed upon last update.

Powerlord 09-15-2014 23:18

Re: Current offsets?
 
While IDA dissembles the file, do you know what class those are in? CTFProjectileRocket?

Edit: Or did you mean for CS:GO?

In TF2, CTFBaseRocket has RocketTouch at 224 Linux (probably 223 Windows).

Horsedick 09-16-2014 09:09

Re: Current offsets?
 
Quote:

Originally Posted by Powerlord (Post 2199292)
While IDA dissembles the file, do you know what class those are in? CTFProjectileRocket?

Edit: Or did you mean for CS:GO?

In TF2, CTFBaseRocket has RocketTouch at 224 Linux (probably 223 Windows).

Looking at the current offsets for the homingrocket.gamedata.txt file

Homing rockets were working till the most recent update and now they appear not to be so that is why I asked.

rswallen 09-16-2014 09:37

Re: Current offsets?
 
Valve disabled "Think" on rockets in a recent update

Horsedick 09-16-2014 10:18

Re: Current offsets?
 
Quote:

Originally Posted by rswallen (Post 2199502)
Valve disabled "Think" on rockets in a recent update

Umm what? So the homing rockets is dead??

I'm using this also...and it appears to not be working as of recently.
https://forums.alliedmods.net/showthread.php?t=162888

rswallen 09-16-2014 10:33

Re: Current offsets?
 
Yh, that one also hooks CBaseEntity:Think(), but as the game no longer executes it on rockets, the callback never fires (except for one time right after spawn)

Powerlord 09-16-2014 10:43

Re: Current offsets?
 
Quote:

Originally Posted by Horsedick (Post 2199530)
Umm what? So the homing rockets is dead??

I'm using this also...and it appears to not be working as of recently.
https://forums.alliedmods.net/showthread.php?t=162888

The only reason that Yet Another Dodgeball and Asherkin's Dodgeball didn't break is because the first uses a SourceMod Timer and the second has its own implementation of rockets on the server side.

Horsedick 09-16-2014 10:56

Re: Current offsets?
 
Quote:

Originally Posted by Powerlord (Post 2199547)
The only reason that Yet Another Dodgeball and Asherkin's Dodgeball didn't break is because the first uses a SourceMod Timer and the second has its own implementation of rockets on the server side.


Ok so solution? Because I would imagin the homing projectiles on RTD may also be effected however I really use this one so I'll be looking for a viable solution to solve the Valve break as usual.

pheadxdll 09-16-2014 12:04

Re: Current offsets?
 
RTD is not affected, from the begining I made changes on every game frame because Think functions are not called consistently on all projectiles.

Horsedick 09-16-2014 12:40

Re: Current offsets?
 
Quote:

Originally Posted by pheadxdll (Post 2199604)
RTD is not affected, from the begining I made changes on every game frame because Think functions are not called consistently on all projectiles.

Well at least that is good to know as far as RTD is concerned.


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