Re: Wall Text
You could get rid of cstrike dependance using :
iDecal = engfunc( EngFunc_DecalIndex , szDecalName ) Names are : {capsa {64#0 {large#s0 {med#s0 {small#s0 |
Re: Wall Text
If I can help here the decals for valve, but it's the same for cs (except for 2 or 3 decals). Using EngFunc_DecalIndex to be multimod would not be a bad idea.
[IMG]http://img11.**************/img11/5871/decalsvalve.th.jpg[/IMG] |
Re: Wall Text
Nice :D
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Re: Wall Text
realy cool :D
I have 2 hamsters :mrgreen::mrgreen: Edit: I think is better to limit to admins or there will be tags all over the place. Also add a checklist of offencive words |
Re: Wall Text
what about small images from decals.wad? would be cool to place them too with some special combos
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Re: Wall Text
bad load :cry:
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Re: Wall Text
stupid post :cry:
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Re: Wall Text
OMG GJ.
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Re: Wall Text
nice :)
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Re: Wall Text
This is a very nice job. Great idea!
+karma! |
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