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-   -   Hero: Necromancer (https://forums.alliedmods.net/showthread.php?t=75380)

Rolnaaba 05-21-2007 21:37

Hero: Necromancer
 
2 Attachment(s)
Necromancer - Raise a dead teamate as a zombie, zombies have faster speed and knife damage multiplier
[IMG]http://img235.**************/img235/6932/zombiepicbe9.png[/IMG]
shconfig.cfg cvars:
Code:

//Necromancer
necro_level 1
necro_speed 500.0 //how fast can zombies run?
necro_damage 2 //how much damage do they do wit knife? [default = 2 x damage]

I know I spelled height wrong, but what ever use it like it is
PS Place the zombie.mdl file in your cstrike\models\player\zombie folder and the never_die.wav file into your cstrike\sound\shmod folder :D. (the zombie.mdl and never_die.wav files are in the .zip, as well as the sources code .sma, and the compiled .amxx)
Have Fun,
Rolnaaba

Xel0z 05-22-2007 02:25

Re: Hero: Necromancer
 
I dont want to be annoying, it sounds like a really nice hero, but I thought all player models shud be in a same named map. I mean this: models/player/zombie/

vittu 05-22-2007 03:35

Re: Hero: Necromancer
 
Quote:

Originally Posted by Xel0z (Post 479208)
I dont want to be annoying, it sounds like a really nice hero, but I thought all player models shud be in a same named map. I mean this: models/player/zombie/

Only if he used "cs_set_user_model"
and I'm not gonna bother checking, just means he doesn't test the stuff he posts...

Xel0z 05-22-2007 04:14

Re: Hero: Necromancer
 
Just checked.. Ye, he used cs_set_user_model.. Rolnaaba, I think u shud test ur heroes before posting them.. This was also the case with TNT..

Rolnaaba 05-22-2007 09:35

Re: Hero: Necromancer
 
I just updated it sorry about that, but I have no way to test them and no matter how many times I asked people to test it for me no one did.

ThunderBlizzard 06-29-2007 09:33

Re: Hero: Necromancer
 
i tried to compile this and it didnt work, so then i took the version in the zip, and there is no one running arround as zombie? does this hero work or not?

codraptor 06-30-2007 07:55

Re: Hero: Necromancer
 
Well for one there was no need to re-compile it. Second did you even put the files in the right folder? Plus did you add the necro.amxx to your plugin list? Seems to work for me make sure everything is where it should be.

ThunderBlizzard 06-30-2007 15:48

Re: Hero: Necromancer
 
-.-
pls... i am not stupid this plugin didnt work, it didnt print messages where it was supposed to be, YES it is in the plugins.ini, YES the modules are loaded, YES the FILES are all placed otherwise without the model the server would not start heh?

BTW THE MODEL IS PURE CRAP cause THIS MODEL is in the half-life.gcf so no need to extra download just change the filepath, YES i tried both my version and the on with the model download, both didnt work, recompile works, ingame it is just a level which you shoot in the wind with this.

i reedit the plugin and ripped parts of the phoenix so now it works, but not that way it should be:evil:
their are no errors at all, so i dont know whats wrong :(

Rolnaaba 06-30-2007 23:32

Re: Hero: Necromancer
 
I dont know what to tell you, sorry...

ThunderBlizzard 07-01-2007 12:30

Re: Hero: Necromancer
 
yeah sure, i dont know either ^^ so i mixed that hero up with t800 and phoenix, strange combo right ? *G* but it works so thanks for your help:mrgreen:

btw: what i said about the model, i am very sure that u dont need an extra model cause its part of the half-life .gcf of every steam(cs) user, same as the hlds. look it up hope that i am right


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