Re: [DODS] DoDS-Bots
Does this still run? After the Last updates ?
* Found it * Dodhooks 1.4 Updated and it works proper. |
Re: [DODS] DoDS-Bots
The latest version doesn't require DoDHooks
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Re: [DODS] DoDS-Bots
Might be a very stupid question:
What is the easiest Bot in botprofile.db??? Do I have to set five for "very easy" or one for "very easy"??? I checked it out and it seems to be 5 as very easy. But I want to be sure XD EDIT: Bots are leaving now, but they are also rejoining in a way, that is just strange. Didn't test the new version long enough to say further, but I am on it |
Re: [DODS] DoDS-Bots
I added your plugin and it is good, but in all custom maps not working waypoints for Wechrmacht, not tested the default maps, because i don't use them!
Can you fix this issue? |
Re: [DODS] DoDS-Bots
If you use custommaps you have to add waypoints by yourself for every map.....
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Re: [DODS] DoDS-Bots
As Andi says, only the main maps have waypoints.
People have created waypoints for custom maps and shared them. Details on waypointing are in the notes. |
Re: [DODS] DoDS-Bots
Yes i created for both teams in 14 maps, but only works for U.S. Army, but when in bots_setup 1 then in Wehrmacht bots working, read please my post one more time and there i write that the bots not working only for Wehrmacht, they run in wall always! :(
I have little maps because i have GunGame Server and i spend 4 hours in one map to find a problem why not working Wehrmacht bots and i know that issue not my, because all waypoints i set correctly and not one time, because only one team working! Thank you! |
Re: [DODS] DoDS-Bots
Post your bots waypoint file for the map that is causing issues
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Re: [DODS] DoDS-Bots
1 Attachment(s)
Quote:
And when bots leave server and rejoin then name of bots is unnamed, unnamed(1) and etc... |
Re: [DODS] DoDS-Bots
The default minimum number of waypoints per team is 8. This ensures that the bots do not walk on each other, which causes major server lag with all the collisions.
When a bot spawns, it finds its nearest corresponding waypoint set and then follows it. So you need to create 6 more sets of waypoints for each team. Each set should start at a different spawn point. Good waypointing is time consuming but necessary. Otherwise you will have horrendous server lag as the bots try to run through each other. |
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