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-   -   Polymorph: Mod Manager (https://forums.alliedmods.net/showthread.php?t=111535)

ConnorMcLeod 12-31-2009 21:44

Re: Polymorph: Mod Manager
 
A clean multimod plugin, good job :)

fysiks 01-01-2010 00:57

Re: Polymorph: Mod Manager
 
Quote:

Originally Posted by ConnorMcLeod (Post 1038579)
A clean multimod plugin, good job :)

Thanks. It wasn't easy :).

Jack86 01-01-2010 09:52

Re: Polymorph: Mod Manager
 
Awesome ! I was waiting for this for a long time.
+karma

bmann_420 01-02-2010 17:47

Re: Polymorph: Mod Manager
 
Hey Fysiks, i just updated added a few mods. With your mapchooser and rtv, it doesnt want to do a map vote after the mod is choosed. It reverts back to where it was at, and you must disconnect and rejoin for the same mod. Maybe when yea get on steam we can figure some thing out to ;) (you can also view the files if you want in the ftp)

Code:

L 01/02/2010 - 16:42:52: Invalid CVAR pointer
L 01/02/2010 - 16:42:52: [AMXX] Displaying debug trace (plugin "polymorph.amxx")
L 01/02/2010 - 16:42:52: [AMXX] Run time error 10: native error (native "set_pcvar_string")
L 01/02/2010 - 16:42:52: [AMXX]    [0] 55059.attach::setDefaultNextmap (line 702)
L 01/02/2010 - 16:42:52: [AMXX]    [1] 55059.attach::plugin_cfg (line 223)
L 01/02/2010 - 16:43:33: Invalid CVAR pointer
L 01/02/2010 - 16:43:33: [AMXX] Displaying debug trace (plugin "polymorph.amxx")
L 01/02/2010 - 16:43:33: [AMXX] Run time error 10: native error (native "set_pcvar_string")
L 01/02/2010 - 16:43:33: [AMXX]    [0] 55059.attach::setDefaultNextmap (line 702)
L 01/02/2010 - 16:43:33: [AMXX]    [1] 55059.attach::checkModVotes (line 576)
L 01/02/2010 - 16:44:18: Invalid CVAR pointer
L 01/02/2010 - 16:44:18: [AMXX] Displaying debug trace (plugin "polymorph.amxx")
L 01/02/2010 - 16:44:18: [AMXX] Run time error 10: native error (native "get_pcvar_string")
L 01/02/2010 - 16:44:18: [AMXX]    [0] 55059.attach::changeMap (line 803)


fysiks 01-02-2010 17:53

Re: Polymorph: Mod Manager
 
That's strange. It somehow failed to get the pointer for amx_nextmap :(.

bmann_420 01-02-2010 18:17

Re: Polymorph: Mod Manager
 
Crap nuggets, somehow nextmap.amxx got disabled. It seems to work now.. One of those days.

I see the max mods in the vote is 10, but the menu is 5, and their is no next page?

fysiks 01-02-2010 18:23

Re: Polymorph: Mod Manager
 
Quote:

Originally Posted by bmann_420 (Post 1040646)
Crap nuggets, somehow nextmap.amxx got disabled. It seems to work now.. One of those days.

I see the max mods in the vote is 10, but the menu is 5, and their is no next page?

Yeah, not a "paged" menu. It's just like mapchooser.

bmann_420 01-02-2010 21:01

Re: Polymorph: Mod Manager
 
Alrighty :D So per say, map configs. How would we go about doing that? Use map configs as a regular and it will just simply enabled what needs to be or do they need to be put somewhere else? (plugins & cvars per map)

fysiks 01-02-2010 21:27

Re: Polymorph: Mod Manager
 
Quote:

Originally Posted by bmann_420 (Post 1040804)
Alrighty :D So per say, map configs. How would we go about doing that? Use map configs as a regular and it will just simply enabled what needs to be or do they need to be put somewhere else? (plugins & cvars per map)

I really have no clue what you just said lol.

Jack86 01-02-2010 22:06

Re: Polymorph: Mod Manager
 
I think he wants to know does he need to put his map specific cvars and plugins from per-map configs in polymorph.ini in [cfg] and [plugins ] sectors , or they can be read normally from their curent files.

What i would like to see is edit of poly_mode cvar so it has an option like current 0 or 1 but without any map votes, it just goes on one mod following mapcycle (or even better, maps listen under that mods mapsfile maps.ini) until its manually changed or it follows mapcycle (or as stated in first example) for X maps then changes mod but without any autovotes for mapchange.


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