Re: Polymorph: Mod Manager
A clean multimod plugin, good job :)
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Re: Polymorph: Mod Manager
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Re: Polymorph: Mod Manager
Awesome ! I was waiting for this for a long time.
+karma |
Re: Polymorph: Mod Manager
Hey Fysiks, i just updated added a few mods. With your mapchooser and rtv, it doesnt want to do a map vote after the mod is choosed. It reverts back to where it was at, and you must disconnect and rejoin for the same mod. Maybe when yea get on steam we can figure some thing out to ;) (you can also view the files if you want in the ftp)
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L 01/02/2010 - 16:42:52: Invalid CVAR pointer |
Re: Polymorph: Mod Manager
That's strange. It somehow failed to get the pointer for amx_nextmap :(.
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Re: Polymorph: Mod Manager
Crap nuggets, somehow nextmap.amxx got disabled. It seems to work now.. One of those days.
I see the max mods in the vote is 10, but the menu is 5, and their is no next page? |
Re: Polymorph: Mod Manager
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Re: Polymorph: Mod Manager
Alrighty :D So per say, map configs. How would we go about doing that? Use map configs as a regular and it will just simply enabled what needs to be or do they need to be put somewhere else? (plugins & cvars per map)
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Re: Polymorph: Mod Manager
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Re: Polymorph: Mod Manager
I think he wants to know does he need to put his map specific cvars and plugins from per-map configs in polymorph.ini in [cfg] and [plugins ] sectors , or they can be read normally from their curent files.
What i would like to see is edit of poly_mode cvar so it has an option like current 0 or 1 but without any map votes, it just goes on one mod following mapcycle (or even better, maps listen under that mods mapsfile maps.ini) until its manually changed or it follows mapcycle (or as stated in first example) for X maps then changes mod but without any autovotes for mapchange. |
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