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I think that would require a map compile so u would have to have it in your map already but can someone clear this up? |
I'm pretty sure it would allow you to do this.
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can someone explain how the coordinates are used when using func_hostage_rescue? normally origin has 3 coordinates, but this example has 8 with 6 numbers then , number, number.
geezer said he got this to work.... Code:
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Just a guess but I think the first 3 numbers are the location, the next set of 3 is the way it's facing, and the other two i have no clue...
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Question!
If I put this on my server, then hook my Valve Server Plugin into it (as specified in your docs) is it possible to filter\add on the fly depending on events? OR does this have to happen at map load everytime?
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Anyone else who knows what the numbers mean? why there are 8 instead of 3? Code:
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You're not talking about a 1 axis direction, you're talking about 3 axis direction. And some programs have used another point in space as the location. So you take the object and you POINT the center to the new point in space, which rotates it on all 3 axis (x,y,z) to face the point you've passed. Which is why I'm guessing the second set of 3 is a point in space.
OR now that I think about it.. The hostage rescue zone is just that, a ZONE. Which means you need to set WHERE it's located, then how big it is. So that might be what the second set is, the size of the zone.. Code:
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postition , angle using the xyz tell me if u get a succesful hostage zone working please |
So.. Uhm.. I love this plugin :) I just created a swap spawn locations and I'm about to test it :)
Download Here! (V1.0) I decided to take a few hours and create a tool (win32, .net 2.0) that can 1) Import the dump files 2) Load the CFG files that the plugin uses 3) Edit the data and save it as a new CFG http://neosweb.nuclearfallout.net/ot...ig_screen1.PNG |
System.IndexOutOfRangeException: Index was outside the bounds of the array.
get that error when i try to import a stripper dump file... Let me know if you successfully made a new hostage rescue area 8) |
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